Invincible

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Author: TehEnd

Last revision: 24 May at 18:35 UTC (5)

File size: 1.58 MB

On Steam Workshop

Description:

Mark Grayson from Invincible crashes into the world of Aether for Extended Workshop’s Cartoon Jam! Use your viltrumite strength and agility to chase your opponents down and never make them feel safe!

Invincible is an aerial focused brawler, sporting very little disjoint but makes up for it with good framedata and well above average air control, allowing you to chase opponent deep offstage.

Specials
Neutral Special

Nspecial is a short, omni-directional float, allowing you to reposition yourself in the air to better chase opponents. You can also perform aerials during the float. This move only refreshes when landing on the ground or walljumping, so use it wisely!

Forward Special

Fspecial is a forward lunge that goes into pratfall on whiff, but when connecting with an opponent, causes Mark to deliver a flurry of blows to them, ending with an aerial of your choice by holding a direction near the end of the move. You can press parry before the aerial to switch which side you end up on, letting you mix up your options.

Up Special

Uspecial is a short uppercut that at first may not seem like much, but when connecting with an opponent Mark drives them up high with him and then crashes back down to the center of the stage! Fairly poor at recovering but a very good combo ender as its fairly strong.

Down Special

Dspecial is a divekick, spiking opponents at the very start of the move. You are able to jump out of the move after it has been active for a bit regardless if your jump has been used prior or not.

Other things to note

– Nair is mostly a basic sex kick, but hitting the late hit causes you to bounce off your opponent and immediately enter endlag
– Bair and Fair normally have extremely small sweetspots, but using these move after fspecial causes the sweetspots to always hit! (In fair’s case the sweetspot is a spike)
– Dair gives you your jump back once after hitting it
– He has 2 CSS biuttons, one is a blood toggle, turning it off will remove the blood vfx and particles caused by hitting opponents and them hitting you. The other one is a toggle for nspecial, you can choose to either hold special or just tap it once to keep floating.

Credits

TehEnd: Sprites and Code
J4C: Portrait + Alts
TheMH06: Roll, Airdodge, and hurt sprites

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Revisions:

Old revisions of this mod are available below. Click the link to download.