Tribal Siege Raids

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Author: pjerri

Last revision: 3 May at 20:38 UTC (1)

File size: 881.63 KB

On Steam Workshop

Description:
Features
  • Adds sieges for Neolithic / Medieval factions
  • Up to 4 catapults per siege
  • Dynamic cover that scales with raid points
  • Harder to provoke than normal sieges
  • Options to use only wooden barricades and simple meals to help the "low tech" vibe
  • New turrets – Catapults and Double Catapults; both of which use rock chunks for ammo

Catapult Stats

Catapults are inaccurate, slow to reload, and deal bonus damage to structures – perfect for sieging large compounds.

Catapult (Single)

  • Damage: 60
  • Damage to Structures: 4x
  • Warmup Time: 7.5s
  • Cooldown Time: 35s
  • Burst Shot: —
  • Forced Miss Radius: 11
  • Min Range: 23
  • Max Range: 500
  • Ingredients: 300 wood, 50 steel
  • Research Required: Complex Furniture

Catapult (Double)

  • Damage: 60
  • Damage to Structures: 4x
  • Warmup Time: 7.5s
  • Cooldown Time: 45s
  • Burst Shot: 2
  • Forced Miss Radius: 12
  • Min Range: 23
  • Max Range: 500
  • Ingredients: 500 wood, 80 steel
  • Research Required: Complex Furniture

Etc.
  • Combat Extended compatible
  • No performance issues (checked with Dubs Performance Analyzer)
  • Yes, I am aware that catapults are not from the neolithic era IRL
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.