Tribal Siege Raids
Features
- Adds sieges for Neolithic / Medieval factions
- Up to 4 catapults per siege
- Dynamic cover that scales with raid points
- Harder to provoke than normal sieges
- Options to use only wooden barricades and simple meals to help the "low tech" vibe
- New turrets – Catapults and Double Catapults; both of which use rock chunks for ammo
Catapult Stats
Catapults are inaccurate, slow to reload, and deal bonus damage to structures – perfect for sieging large compounds.
Catapult (Single)
- Damage: 60
- Damage to Structures: 4x
- Warmup Time: 7.5s
- Cooldown Time: 35s
- Burst Shot: —
- Forced Miss Radius: 11
- Min Range: 23
- Max Range: 500
- Ingredients: 300 wood, 50 steel
- Research Required: Complex Furniture
Catapult (Double)
- Damage: 60
- Damage to Structures: 4x
- Warmup Time: 7.5s
- Cooldown Time: 45s
- Burst Shot: 2
- Forced Miss Radius: 12
- Min Range: 23
- Max Range: 500
- Ingredients: 500 wood, 80 steel
- Research Required: Complex Furniture
Etc.
- Combat Extended compatible
- No performance issues (checked with Dubs Performance Analyzer)
- Yes, I am aware that catapults are not from the neolithic era IRL
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.