Adventurers Don’t BANKRUPT The Realm

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Author: Nye

Last revision: 9 Apr at 06:41 UTC (1)

File size: 431.48 KB

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Description:
No More Bankrupting The ENTIRE Realm

The current implementation of contracts and resources in landless adventurer gameplay has significant flaws. If you stay for too long in one area, the entire realm ends up bankrupt, leaving nobody with any money for other important tasks. If you do travel around, then the realms you have been to are now at a disadvantage to those you have not travelled to. This approach is problematic because it basically drains the AIs entire pot of gold for purposes that provide no real benefit to the AI at all exacerbating the already sub-optimal decision-making that they display; and making the overall experience less enjoyable, as the player is literally just a detriment to everybody, which surely cannot have been the way Paradox intended…

A Better Approach: You’ll still get paid, but now the payments come from "magic gold" that doesn’t deplete the contract giver’s treasury. This ensures that the AI isn’t unnecessarily penalised for engaging with these contracts while maintaining the player’s rewards.

Regarding Wars: If you take a contract to assist in a war or are asked to join for gold, the AI still pays you directly. Since they benefit from your participation, it makes sense for them to contribute financially in those cases. It is probably not a good thing to give the player / AI access to free mercenaries.

Criminal Contracts: Gold is still deducted from the people that you are ambushing etc during the events, but it is not and is now also deducted from the actual person the contract is aimed at.

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Revisions:

Old revisions of this mod are available below. Click the link to download.