Imperial Guard Knights (Lance & Shield)
Updated for the Silence & the Fury 28/07/2021
Welcome everyone!
This is the mounted Version of my Imperial Guard unit. This mod adds the mounted "Imperial Guard Knights (Lance & Shield)" unit to the Empire faction. These heavily armoured knights have the ability to crush the empire’s enemies in a devastating charge while inspiring and strengthening nearby allied troops.
The dismounted version can be found here: Imperial Guard
I hope you enjoy playing this mod but let me know if you spot any mistakes and of course i welcome any constructive feedback to help me understand what’s good and where things could be improved.
This mod adds a new unit to the Empire of Man:
Imperial Guard Knights (Lance & Shield)
"The Imperial Guard of Reikland is recruited directly from the most elite knights of the Reiksguard Order. They only leave their garrison at Altdorf during the most dire times and usually serve as bodyguard to their emperor in great battles however there are some known cases when the emperor sent them out to fight alongside another army as a sign of his personal support. Their ornamented armour and blood red capes can easily be spotted on the battlefield and serve as a beacon of inspiration to nearby troops. "
Pros:
- Inspirational Aura to encourage and strenghten allied troops
- Lance formation
- Exceptional combat skills
- Superb moral due to their discipline, excellent training and acompanying officer
Cons:
- Can only be recruited at the imperial palace in Altdorf
- Their heavy armnour slows them down compared to most other cavalry
- Very high costs and upkeep because they need expensive equipment and training
- Only 3 Regiments available
Recruitment:
They can be recruited at the Altdorf (Rank V). Additionally an Armoury is required to be able to forge their weapons and armour.
They can be recruited by the following factions:
- The Empire
- The Golden Order
- The Huntmarshal’s Expedition
Their base stats are as follows:
- Unit Skills:
- Presence of the Imperial Guard:
- Passive Aura
- Range 250m
- Adds +15% Leadership, +3% Melee Attack, +3% Melee Defense, +3% Melee Damage, +3% Ranged Damage to allied Troops in range
- Lance formation
- Presence of the Imperial Guard:
- Stats:
- Ultra Unit Size: 60
- Cap: 3 Regiments
- HP: 6840
- Armour: 120 (Shielded 55%)
- Leadership: 95
- Speed: 66
- Melee Attack: 51
- Melee Defense: 57
- Weapon Strength: 52 (37 normal + 15 AP)
- Charge Bonus: 70
- Costs:
- Cost: 2500
- Upkeep: 525
- Attributes:
- Hide in forests
- Immune so psychology
- Encourage
The unit is fully integrated into existing technologies and lord skills. They will benefit from the following skills and technologies:
- Technology:
- Improved Cavalry Armour
- Endurance Training
- Blinkers
- The Inner Circle
- Warhorse Breeding
- Lord Skills:
- Imperial Special Forces (Karl Franz)
- Speed of Horse 1/2/3 (All Lords)
- Taste for Battle (All Lords)
- Buildings:
- Castle Reiksguard
The following submods are available for this unit:
- Imperial Guard Knights (Lance & Shield) – Chinese Translation by Nasynia
- Imperial Guard Knights (Lance & Shield) – No Unit Cap – Removes the 3 regiment limitation
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I hope you enjoy using this mod. If you do, then there is more to discover!
You can find all of my mods for Total War Warhammer 2 in this collection:
-> Nox’s Total War – Warhammer II Mods
Or have a look at my "Grand Order of the Reiksguard" series over here:
-> Grand Order of the Reiksguard
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Mortal Empires
Revisions:
Old revisions of this mod are available below. Click the link to download.