More Personality Depth
CK3’s 36 personality traits never tell you how much of a trait someone has. A "Wrathful" kindly aunt and a "Wrathful" tyrant who razes provinces share the same icon and the same opinion penalty.
More Personality Depth fixes that. Every personality trait now has three levels — Mild, Normal, and Intense — that scale a character’s reputation, behavior, and the way the court reacts to them.
Each of the 36 vanilla personality traits now has a graded display name:
- Wrathful → Quick-Tempered / Wrathful / Furious
- Greedy → Thrifty / Greedy / Avaricious
- Compassionate → Kind / Compassionate / Saintly
- Sadistic → Cruel / Sadistic / Sociopathic
- Lustful → Flirtatious / Lustful / Lecher
- …and 31 more.
Each level also has its own narrative description shown on the character sheet, in the style of a court chronicler. A Quick-Tempered lord has "a sharp tongue and a sharper memory." A Furious one’s "rage is the stuff of whispered legend; even loyal men have learned to read the silence before the storm."
The biggest mechanical change: opinion modifiers scale per level. A Mild trait barely registers at court, while an Intense one shapes every interaction.
Example — a Wrathful character’s parochial opinion penalty:
- Mild (L1): -15
- Normal (L2): -30
- Intense (L3): -45
Combined with culture-specific cultural-parameter penalties (e.g. cultures that look down on wrath), an Intensely wrathful ruler in a Stoic culture can become genuinely hated — the way a tyrant
in song should be.
A character’s level on each trait is decided when the trait is acquired (mostly during childhood) and stays fixed. Influences include:
- Culture (cultures that "more value" or "look down on" the trait)
- Faith (virtues vs sins)
- Guardian / court tutor traits
- Parent traits
- The "Influence Ward’s Personality" interaction (BP2 DLC)
- The wet nurse’s active task (Instill Virtue / Promote Relationships / Promote Competition)
The result: characters raised in matching environments are far more likely to develop Intense versions of culturally-rewarded traits. A wrathful lord who grew up among warlike Bellicose vikings? Far likelier to be Furious than a wrathful child raised by Stoic Bookish maesters.
Levels can also rise during adulthood through dramatic life events:
- Combat — winning enough battles can shift Brave up; losing enough shifts Craven up
- Title gain — accumulating titles shifts Ambitious up
- Faith conversion — repeated conversions shift Cynical up
- Successful murder schemes — shift Deceitful and Callous up
- Stress coping — Irritable / Drunkard / Flagellant coping events reinforce Wrathful / Gluttonous / Zealous
- Pilgrimage success — shifts Zealous up
- Excommunication — slams Cynical to maximum
When a level shift fires, the character can embrace the change (small prestige) or resist it (medium stress, but the change still happens). The AI weighs the choice based on stress level and self-aware traits.
The "Personality Summary" tooltip’s Economic Archetype line (Warlike / Cautious / Builder / Pious Builder) now requires a trait at Normal level (L2+) to count as a "trait shortcut" — Mild traits no
longer push characters into archetypes by themselves. Intense characters carry stronger weight, naturally.
- Overrides 00_traits.txt (vanilla 36 personality traits)
- Overrides gui/window_character.gui (shows AI personality on the player’s sheet too)
- Overrides gui/shared/cooltip.gui (hides the XP bar on personality traits — leveling is shown via name and description, not a progress bar)
- Overrides events/dlc/bp2/bp2_character_interaction_events.txt (Influence Ward — adds a guardian-influence variable for the calculator)
- Overrides common/court_positions/tasks/00_wet_nurse_tasks.txt (tracks active wet nurse task for the calculator)
- Overrides 4 vanilla AI personality scripted_triggers
Incompatible with mods that override the same files (notably other personality trait reworks).
English only for now. Localization help welcome.
Revisions:
Old revisions of this mod are available below. Click the link to download.
