RNL INFANTRY + CAMERA RECORDER
Developed by Renรฉ Lammers
Check out my new videos, grab some snacks and drinks, and let’s go! ๐
Watch these videos to see the tools in action:
1. RNL Infantry Recorder โ High-fidelity combat and movement tracking.
2. RNL Camera Recorder โ Cinematic paths and production tools.
Compatible with Simple Cinematic Camera and Vanilla Splendid Camera.
3. RNL Global Strike Script โ Advanced coordinated fire missions. A fully independent, standalone script with zero dependencies, designed to make your missions even cooler and more immersive!
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A precision production suite for mission creators. Record high-fidelity infantry movements (actions, aiming, gear) and capture cinematic camera paths directly to your clipboard. This tool is designed to make high-end mission intros and cutscenes accessible to everyone.
- Frame-Perfect Infantry Recording: Capture exact stance, aiming direction, and movement speeds.
- Cinematic Camera Suite: Record smooth camera paths including FOV, focus, aperture, and vision modes (NVG/TI).
- Full Inventory & Gear Management: Tracking of weapons, attachments, and ammo types during playback.
- Environment & Interaction: Support for door interactions, light switches, and campfires.
- Instant Export: The recorder generates ready-to-use SQF code immediately to your clipboard.
- Vehicle Gunner Support: Specifically designed for Gunner actions in Tanks, APCs, and Static Weapons.
Please read to avoid the "Gliding Effect"!
How it works:
The script intelligently toggles the AI on and off. When your recording fires a weapon, the AI is "unlocked" so Arma can handle the recoil and shooting logic.
The "Sliding" Problem:
As we all know, Arma AI can be a bit… stubborn! ๐
If you walk and shoot at the same time in your recording, the AI might decide to stop its leg animations while firing. This causes the unit to "glide" over the floor. While the script forces the correct stance (e.g., crouching), the AI still controls the leg movement during combat.
Best Results:
- ๐ถ Moving: Records perfectly when not firing.
- ๐ซ Shooting: Works best when standing still or firing from a static position.
- ๐ ๏ธ Work in Progress: I am currently working on a better solution to "tame" the AI during combined movement and combat!
You can use the exported clipboard data in two ways:
1. Via SQF Script (Recommended for Organization):
Save the data as an .sqf file in your mission folder and call it:
2. Via Trigger or Init Field (Direct Paste):
You can paste the clipboard content directly into a **Trigger’s Activation field** or an **Object’s Init field**.
Note: If you paste the infantry code into a trigger, make sure to change the unit reference (usually ‘this’ or ‘_this’) to the specific name of your unit (e.g., u1).
This project is a hobby of mine! I am constantly working to improve these tools for the Arma 3 community. I hope this suite helps you create the cinematic missions you’ve always dreamed of.
Please do not re-upload or modify this mod without my explicit permission.
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While in the Eden Editor, go to the top menu and select: Scenario > Open Scenario Folder.
- Right-click in your mission folder and select New > Text Document.
- Open it with VS Code, Notepad++, or standard Notepad.
- Paste the code from your clipboard.
When saving, go to File > Save As… and type the name in double quotes to ensure the correct extension:
Put the execution line into the Init field of your unit or a trigger:
Revisions:
Old revisions of this mod are available below. Click the link to download.