Augustus Revised: the Perusine War

If you liked this item, please rate it up on Steam Workshop page.

Author: Zavvy

Last revision: 30 Jun at 21:30 UTC (1)

File size: 11.74 MB

On Steam Workshop

Description:
UPDATE

The update is compatible with saved games, but to fully experience the changes you will have to start a new campaign.

  • All Roman family trees have been reworked.: more historical accuracy, with the removal of characters that never existed, and more space for secondary characters.
  • Modified the starting ownership of some regions: Changes have been made to reflect the de facto situation in 41 BC. See the changelog below for more info.
  • Added 7 not (yet) playable faction: to add more flavor, the forgotten minor power of Rhodos, Treviri, Liburnians, Dalmati, Dardani, Kommagene and Oshroene are now added in their historical position.
  • Tweaked the settlement’s occupation maluses: The penalty for peacefully occupying a settlement of the same culture is greatly reduced.
  • Reworked the position and composition of the starting armies: Starting armies have been tweaked to make the AI behave consistently without restricting its actions.
    The following events are expected, but not guaranteed, by the AI: Gallic Rome will declare war on Octavian at some point; Fulvia will besiege and subsequently capture Rome if reinforcements do not arrive; Pompey will take control of Sardinia and Corsica; Parthia will declare war on Antony at some point; Octavian will move his legions from Spain to northern Italy; Lepidus will move his legions from Africa to southern Italy; and Labienus will occupy all of Syria.
  • Every Roman province has now a latin temple: QoL change, less starting micromanagement.

    _____________________________________________________________

    FIRST

    This mod changes the startpos.esf file. This file provides the base data for the loading of every campaign, like a save at turn 0. Hence, it’s NOT compatible with any other mods that modifies this file, such us overhaul mod, turns per year mod or victory conditions mod.
    Before reporting any crash/bug, please try to run the mod alone, so to be sure the problem isn’t about compatibility.
    This mod is a standalone one, you just need access to the Emperor Augustus campaign

    PREMISE

    The vanilla set up of the Augustus Campaign is way too superficial, from missing generals to completely made-up regions ownerships.
    This mod aim to patch these flaws in a vanilla friendly way, by adding three real factions who had a minor but still important role in the civil war, set up around the events of the Perusine war. This war changed the balance in favour to Octavian and weakened Antony’s position in Europe.
    Regions are assigned according to the real revision made to the Triumvirate, after the battle of Philippi.

    Other notes

    The mod has 4 turns per year.
    This mod was made in english. If you are playing Rome 2 in any other language, some text may be missing. This won’t have any impact on the working of the mod, but if you’are wondering how to fix it, just switch the game language to english in the game properties inside the steam library.

    Thanks to Sazanaki, the russian translation of the mod is available here https://steamcommunity.com/sharedfiles/filedetails/?id=3721975449

    CHANGES

    (AR01):

    • Added 3 new roman factions: Gallic Rome, Fulvia’s Rome and Labienus Rome.
    • Removed 3 factions: Iberia, Gallia and Boii.
    • Changed region ownerships: Iberia is now assigned to Octavian, Gallic Rome now controls Gallia, Fulvia owns parts of south Italy and Latium, Labienus starts with the province of Thapsacus in Syria. Istros is now occupied by the Dacians.
    • Family trees featuring historical characters: each new faction has a functioning family tree and political parties. Civil wars and secessions are not yet available.
    • Added victory conditions: all 3 new factions have military, economic and cultural victory conditions.
    • All victory conditions halved: the required number of settlements, trade agreements, razed cities and so on, is halved for all factions, new and old, roman and not roman.
    • Rebels adjusted to the new regions ownerships: faction rebels are adjusted for all roman provinces, while secondary generic rebels are now based on local cultures, instead of the generic latin rebels.
    • Small changes in the starting diplomatic relations: Parthia now starts the campaign at peace with Mark Antony, but is expected to join the war soon. Other minor changes were made to Parthia and the sorrounding factions.

    (AR02):

    • All Roman family trees have been reworked.: The Fulvia and Antony trees are now intermingled, Octavian tree completly redone, minor changes to Pompey and Lepidus.
    • Modified the starting ownership of some regions: Corsica and Sardinia from Octavian to Pompey; Brigantium from Octavian to the Cantabri; Treverorum from Gallic Rome to the Treviri; Cirta and Capsa from Numidia to Lepidus; Cydamus from Numidia to Garamantia; Salona from Antony to the Liburnians; Narona from Antony to the Dalmatians; Naissos from Antony to the Dardani; Odessos from Thracia to Dacia; Rhodos from Antony to Rhodos; Sinope from Pontus to Antony; Side from Galatia to Antony; Samosata from Antony to Kommagene; Arsamosata from Cappadocia to Armenia; Edessa from Parthia to Oshroene.
    • Tweaked the settlement’s occupation maluses: -5 immeadeatly, -10 decaying by one per turn after, if peacufflly occupyng a settlement from a same culture faction.
    • Reworked the position and composition of the starting armies: Changed position and composition of all Octavian, Fulvia and Gallic Rome armies.
    • Every Roman province has now a latin temple: level one tmple added to every roman province, fully and partially occupied by a roman faction. Forgotten one in Judea, to be fixed.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.