Deadcat and Cannibal settlements Expanded
This is a compilation of the expansions of both Deadcat and Cannibal settlements made by me. It contains:
– Cannibal Villages: https://steamcommunity.com/sharedfiles/filedetails/?id=3704771813
– Cannibal Capital: https://steamcommunity.com/sharedfiles/filedetails/?id=3710517423
– First Village: https://steamcommunity.com/sharedfiles/filedetails/?id=3710519801
– Ghost Village: https://steamcommunity.com/sharedfiles/filedetails/?id=3719575336
– Northern Old Village: https://steamcommunity.com/sharedfiles/filedetails/?id=3719580957
– Suspicious Lab: https://steamcommunity.com/sharedfiles/filedetails/?id=3719655185
It also adds the following:
– Cannibal villages are renamed to "Ancient Villages"
– Cannibal capital is renamed to "Deadcat"
– Ties cannibal squads across Cannibal Plains, Northern Coast and Darkfinger to Cannibal Grand Wizard, Meat Lord and Mighty Canhead’s being alive.
– Adds cannibal escapees from with UC and HN escaped slaves dialogue.
– Adds possible Deadcat and nomad caravans to the Cannibal Plains, Northern Coast and Darkfinger when the cannibal leaders are killed.
– If Cannibal Hunter Robun is killed, Deadcat and Nomad caravans disappear, and both cannibal raids and cannibal escapees increase.
– Flotsam and Holy Nation patrols will appear on Cannibal Plains and Northern Coast if their influence in those regions increase.
– Rebel farmers or Swordsmen squads, and United Cities patrols and caravans will appear on Darkfinger and Northern Coast if their influence in those regions increase.
– Cannibal Hunters and Shinobi Thieves have 100 positive relations with Deadcat; while vagrants have 20 positive relations with them.
– A new gamestart: "Cannibal Escapee". Spawns you at the northern old village with a broken leg.
Revisions:
Old revisions of this mod are available below. Click the link to download.