FactionsEnhancedExpanded.pack
Greetings and salutations, salve fratres and mae govannen melon. Tired of playing your "Nth" run as Gondor, Rohan, and many of the other major playable factions? Look no further gents, this is the submod for the bored designed to ensure replayability and just sheer fun stuff to play and mess around with. Give the Minor Factions some love!
- Uses the Faction Unlocker to unlock the minor factions of The Dawnless Days and add flavour to their rosters aside from adding them to the good vs. evil bonus script mechanic.
- Integrated Dorwinion Submod, Expanded Elves, Expanded Artillery, Expanded Bestiary, and bits of Expanded Rosters. Work has been made to ensure no overlapping stuff that may overwrite changes made by each mod and in the case of incompatibilities, fixed it.
- Playable Dorwinion with it’s own Faction Effects, General’s UI Skillsets, Roster, and a custom Faction Leader.
- Playable Lothlorien with it’s own Faction Effects, General’s UI Skillsets, Roster.
- Playable Corsairs of Umbar with it’s own Roster, a custom Faction Leader, and custom script.
- Playable Remnants of Arnor with it’s own Roster, and a custom Faction Leader. Currently still being tested and is bare in terms of unique immersion.
- As this submod grows, expect custom events and scripts, full rosters and a few of the important minor factions in a fully playable state.
- New units to play around with.
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ANDUIN VALE
-Anduin Swordsmen (Tier III Swords)
-Anduin Axemen (Tier III Axes)
-Stoor Watchmen (Tier I Pikes) -
EREBOR
-Ered Luin Axe Warriors (Tier II – Level 3 and 4 Blue Mountain Migrant Settlement Building)
-Ered Luin Spears (Tier II – Level 3 and 4 Blue Mountain Migrant Settlement Building)
-Ered Luin Crossbows (Tier II – Level 3 and 4 Blue Mountain Migrant Settlement Building)
-Ered Luin Pikes (Tier II – Level 3 and 4 Blue Mountain Migrant Settlement Building)
-Iron Hills Mattocks Warriors (Tier II – Level 3 and 4 Iron Hills Migrant Settlement Building)
-Iron Hills Ram Riders (Tier III – Level 3 and 4 Iron Hills Migrant Settlement Building)*
-Iron Hills Ballista Chariots (Tier IV – Level 4 Iron Hills Migrant Settlement Building)*
-Iron Guard Axes (Tier IV – Level 4 Infantry Barracks)
-Iron Guard Crossbows (Tier IV – Level 4 Ranged Barracks)
-Erebor Scythed Chariots (Bodyguard Unit Only) -
DORWINION
-Sword Militia (Tier I – Shared with Dale’s Tier I Militia Roster)
-Vineland Wardens (Tier II – Level 2 Barracks)
-Vineland Watchpost Sentries (Tier II – Level 2 Barracks – Replacement for Dale’s Watchpost Sentries)
-Dorwinion Sword Infantry (Tier III – Level 3 Infantry Barracks)
-Dorwinion Spear Infantry (Tier III – Level 3 Infantry Barracks)
-Dorwinion Pikemen (Tier III – Level 3 Infantry Barracks)
-Dorwinion Crossbowmen (Tier III – Level 3 Ranged Barracks)
-Dorwinion Cavalry Regiment (Tier III – Level 3 Cavalry Barracks)
-Avari Warriors (Tier III – Level 4 Infantry Barracks)
-Avari Riders (Tier III – Level 4 Cavalry Barracks) -
DALE
-Sword Militia (Tier I – Shared with Dorwinion’s Tier I Militia Roster)
-Dalian Bowmen (Tier II – Level 2 Barracks – Replacement for Dorwinion’s Vineland Patrollers)
-Laketown Sentinels (Tier III – Level 3 Ranged Barracks – Replacement for Avari Wanderers)
-Barding Swordguards (Tier IV – Level 4 Infantry Barracks – Replacement for the Vineland Swordguards) -
EXPANDED ELVES LOTHLORIEN AND WOODLAND REALM ROSTERS
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EXPANDED ELVES EREGION, LINDON AND IMLADRIS ROSTERS
*Custom Battles only"
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EXPANDED BESTIARY Haradrim Cataphract Camels
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EXPANDED ROSTERS’ Anduin Vale, Dunland, Goblin, Isengard and Rhun Units
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CORSAIRS OF UMBAR AND LOSTLADEN TRIBES (HARAD)
-Umbar Men-at-arms (Tier III Sword Infantry with Jav Precursors)
-Umbar Spear Infantry (Tier III)
-Umbar Crossbowmen (Tier III) -
CORSAIRS OF UMBAR EXCLUSIVE UNITS
-Azrazair Marines
-Azrazair Spears
-Azrazair Archers
-Ar-Pharazon’s Faithful (Pikes)
-Naru n’aru Household Guard (Polearms)
-Ar-Karbakhori (Sword Cavalry)
-Abrazanim Narduzagar (Greatswords and General unit that replaced the Ar-Karbakhori of Ar-Belzagar)
-Abrazanim Nardutarik (Sword and Shield Infantry)
-Abrazanim Nardubawib (Bows)
- Events and custom scripts for Dorwinion and the other minor factions (Anduin Vale, Dunland, Lothlorien and Arnor)
- More units, faction bonuses and effects for the minor factions that still feel bare.
- A true overhaul. As of the moment, everything is still basically TDD Vanilla with just added units and flavour. I hope to do improvements of the battle stats for units *(i.e. Armour, Weapons, etc.), similar to how other TDD submods do it. However, I plan on fleshing out the entire rosters for each of the factions first.
- I’am testing out compatibility with Fiefs of Gondor, and hopefully, I will be able to either implement and integrate it here as well. If not, well expect my own interpretation of how to properly represent Fiefdom units.
This submod will not work with others that edit the startpos.esf file. Minor submods such as graphical ones may be compatible. In case of issues, give me a heads up and I’ll have a look into it.
- The Dawnless Days Mod and Team[www.nexusmods.com]
- Farfadet and his Expanded Submods
- Spoofyr and his Expanded Roster Mod
- Archmagos Dominus and his Dorwinion Minor Faction Overhaul for v1.0.1
- Dantalien’s Bordermen of Gondor for the Arnorian Roster
- ItsDaBman13 and his Flames of the North submod
Be sure to check out their original work, without whom this submod would not exist. A big thank you to them as well.
- TDD Discord[discord.gg]
Discord: Flavius AetiusP.S. I tried my best with the unit cards for some of the units including resizing and making sure each one (Including the official ones) was proportional and looks professionally done and hopefully, it is satisfactory to everyone out there. I made them as close to The Dawnless Days as possible.
Revisions:
Old revisions of this mod are available below. Click the link to download.