Realms in Exile: Wonders of The Elder Days
This Submod for Realms in Exile reworks the magic system of middle earth, replacing it with a more intuitive version using activities, along with unlocking it for non evil characters and a system for characters to learn magic.
Current Features:
– Magic Ritual Activity with 17 Spells including summoning plagues, conjuring spirits, and crafting wonderous items
– Mage Lifestyle Trait showing your skill in magic
– The Blue Wizards have been added to the far south of middle earth
– The Prince of Cats, Tevildo, is haunting the jungles of the utter south
– Lines of Biuldings for Dwarves, Elves, and Humans based on using Magic and Arcane Lore in Engineering
– Traits for Valar and Fay (or Fey, the least powerful spirits of middle earth)
– Decision to ally with Ents
New This Update – 1.0 – The Court of Ardor
– Maiar can now mate and reproduce with other races
– Nixni the Queen of Air and Darkness adventurer
– The Court of Ardor is now in southern middle earth
– Trait for the kids of Maiar
– 2 New fallen elven religions
– 4 new special buildings for the court of ardor
– 2 new decisions for the court of ardor
– Guild of elements adventurer start to oppose ardor
– Intro Events for all new Characters
– Spell to increase Elven Hope
Plans for next update
– Playable Balrogs
– Additional Maiar in Middle Earth
– Additional Spells
– Unlight Plague
– Magic Great Projects
special thanks to everyone on the discord who helped me put this together. images from wizard of the coast are covered under the fan content policy
