Tended Wilds

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Author: SageDragoon

Last revision: 29 May at 05:58 UTC (2)

File size: 507.39 KB

On Steam Workshop

Description:
**Known Issue**

– Saving and quiting while there are pending relocations or wild planting will result in them being placed as blueberry bushes after reloading. Complete the planting/relocations or cancel them before quitting out of the game.

Tended Wilds

Tended Wilds transforms your Forager’s Shack into a powerhouse of wilderness management. Whether you’re carefully cultivating rare herbs or strategically directing your forager to prioritize exactly what your village needs most, Tended Wilds gives you the tools to tend the wild lands around you with precision and intention.

🌿 FEATURES
Forageable Relocation

Move any forageable to a better location using the standard relocate button — herbs, roots, berries, mushrooms, nuts, willows, bird’s nests, thickets, wild bushes, and more. All forageable types are supported, not just blueberries.

Gathering Priority System Improved

Replace the vanilla all-or-nothing priority toggle with a granular 1-9 priority scale. Set berries to 9 and mushrooms to 2 and your forager will act accordingly. Each shack maintains its own independent priority settings, and priorities persist even when you upgrade a shack. Toggle an item off entirely to tell your forager to ignore it completely.

Forager’s Greenhouse — Double Cultivation Harvests

Once upgraded, the Forager’s Shack becomes not just a Garden, but a proper Forager’s Greenhouse — and greenhouses can grow things even outside of season. Cultivated plants now yield two full harvests per year, completing in late spring and again in late fall. A final sweep at the end of winter ensures nothing goes to waste before the new year begins.

(Don’t see a greenhouse? That’s because it’s made of glass. It’s there. Trust the forager.)

Wild Planting

The Forager’s Greenhouse doesn’t just cultivate, it propagates. Whatever your forager is currently growing inside, you can plant more of it out in the world. Your forager knows what grows well in the local terrain, laborers do the legwork of establishing new patches based on the greenhouse’s current cultivation. Spend resources to establish new forageable patches near your shack and expand your natural harvest without waiting for random spawns.

Woodlore Rebalance

The Woodlore tech tree node is reduced from 3 ranks to 2, with each rank granting +3 yield instead of +2. You now reach full Woodlore mastery with 2 knowledge points instead of 3 — making it a much stronger early game investment for foraging-focused villages.

📦 INCLUDES FORAGEABLE TRANSPLANTATION

Tended Wilds fully absorbs the functionality of the Forageable Transplantation mod. If you are currently running Forageable Transplantation, remove it before installing Tended Wilds — running both simultaneously will cause conflicts. Tended Wilds will warn you at startup if both are detected.


⚙️ REQUIREMENTS

Farthest Frontier v1.1
MelonLoader v0.7.0


Workshop Collection

🐉 SageDragoon’s Workshop
📱 Keep Clarity — UI Enhancements
🚛 Manifest Delivery — Wagon Shop and Logistics Enhancements
🏹 Warden of the Wilds — Hunting and Fishing Enhancements
🌿 Tended Wilds — Forager Enhancements
🌊 Rivers Restored — Rivers!
📦 Essential Provisions — Curated QoL bundle, sixteen features, all opt-in
👑 Sovereign Boons — Power-spike tuning pack, 14 boons, all opt-in
🌱 Forageable Transplantation — Relocate Forageables (Included in Tended Wilds)
🏘️ Settlement Planner — UI Button Links to Online City Planner (Included in Keep Clarity)
🏘️ Settlement Planner (Direct Link)[sagedragoon79.github.io] — Direct Link to Planner

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Revisions:

Old revisions of this mod are available below. Click the link to download.