Relootable containers

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Author: V10

Last revision: 12 May at 16:12 UTC (1)

File size: 155.52 KB

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Description:

This mod allows loot to re-random in containers. While it can be considered a bit "cheaty," it is also a useful tool for modders to test loot spawn rules and probabilities. You can open and close a container as many times as you like, and the loot will regenerate for THIS container until you interact with it.

Mod does not affect save files and can be enabled disabled at any time.

Rules & Mechanics:
1. Enable First: You must enable the "Reloot Enable" option in the mod settings BEFORE entering a sector.
2. Regeneration: Reopening a container will cause the loot in THIS container to be lost and regenerated.
3. Save/Load Restriction: Loading a save (inside or outside a sector) will cause the reloot mechanic to stop working for ALL containers in that sector.
4. Interaction Lock: Taking or moving any item from a container will stop the reloot process for THIS container.
5. New Sectors Only: This works only for sectors you haven’t entered yet. If you have already loaded the tactical map of a sector, the mod will not work there.

In new version you can limit reloot count for every container from 1 to 100 in mod settings. Default is 100.

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Revisions:

Old revisions of this mod are available below. Click the link to download.