Time of Legends
Adds 7 Legendary characters in the mod.
5 LL to High Elves that replace current ones as starting ones. Replaced LLs are added to the recruitment pool.
1 LL and 1 LH to to VC, as a new faction, leading Court of the Night.
Requires Mixer if you want to play as that VC faction.
Leads an empty faction, Court of the Night, on old balthazar’s start position. Starts with LH, Lothar von Diehl.
Strong sorcerer who acts as artillery on his mount.
Can cast Hexes on campaign map and construct Vanhaldeschlosse in templehof to increase his sorcerous might.
Replaces Imrik in Darklands. A powerful mage with lore of High magic and composite lore combined via Fragments of Sorcery wheel.
Can construct Waystones on campaign map to cast Cataclysm Spells.
Replaces Tyrion near Shrine of Asuryan. A powerful fighter with dragon summon.
Has Frenzy of Khaine/Victory Streak on campaign map, increasing melee strength at high level and causing infighting at lowest level.
Replaces Teclis near Fortress of Dawn. Good mobile mage, but weaker than Teclis.
Replaces Alarielle near Gaen’s Vale. Strong mage.
Replaces Alith Anar, moves to the old world near Aarnau. A strong mage and melee fighter.
Old World Campaign Map Compatibility
Aenarion / Yvraine spawns near elf town, depending on your choice in mct.
Thyriol spawns on the coast of Estalia
Malekith spawn in Albion, replacing Alith Anar
Caledor replaces Imrik in Dark Lands
Fred vanhal spawns near the blight of old world, Stirland.
Credits
Thanks to Grackul for fixing Kairos fragments porting to Caledor. A nightmare of a mechanic .
Thanks to Mathew for making some screenshots (the better ones)