Smart Culling

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Author: Dev

Last revision: 2 Jun at 01:08 UTC (1)

File size: 404.35 KB

On Steam Workshop

Description:
What does this mod do?

It culls redundant entities, transfers their damage, and stops the game from stealing your DPS

Repentogon is NOT required

Vanilla Isaac breaks down at extreme entity counts. It causes massive FPS drops and randomly deletes your oldest tears and lasers when the engine limit is reached, completely capping your damage and stealing your DPS

The mod enforces a strict cap on total on-screen projectiles and culls overlapping ones before the engine overflows, feeding all harvested damage directly into surviving projectiles.
With this you get a massive performance gain and release your build’s true damage potential

It also features an automatic Tear Cleaner that wipes all lingering projectiles the second a room is cleared and you stop firing

Long explanation on how the mod actually works

Configurable

Fully customize the mod to your needs:

  • Smart Culling:
    Toggle the entire system on or off
  • Culling Profile:
    Choose between Performance (max FPS), Balanced (more flair), or Unleashed (max fidelity)
  • Laser Limit:
    FPS impact is EXTREME here, so be careful when raising this limit
  • FPS Threshold:
    Runs proactively by default, but can be configured to only activate once your FPS drops below your desired target
  • Tear Cleaner:
    Delay before cleanup (default is 2s, can be 0s for instant)

Compatibility for other modders

Tested mods:

  • AlastorDamage consolidation works as intended
  • Lazy MattPack [RGON]Bloated Body works as intended, demonstrating that even extremely complex tear systems remain compatible when built properly around the standard spawning method
Download
Required DLC:

These DLC should be installed in order to use this item.


The Binding of Isaac: Repentance
Revisions:

Old revisions of this mod are available below. Click the link to download.