EU5 Balance Mod
– Tired of building only light cavalry and autopiloting through AI wars? This military overhaul solves that by making combined arms a much more important strategy. While also bringing all base unit stats into closer ranges so that no one unit completely defines the meta for all nations.
– Heavy Infantry: 1 > .5
– Heavy Infantry: 2
– Light Infantry: 3
– Light Cavalry: 4
– Heavy Cavalry: 2
– Heavy Infantry: 2
– Light Infantry: 3
– Light Cavalry: 4
– Heavy Cavalry: 3
– Heavy Infantry: 1
– Light Infantry: 2
– Light Cavalry: 3
– Heavy Cavalry: 4
– Heavy Infantry Build Cost reduced by 40%
– Light Infantry Build Cost reduced by 10%
– Heavy cavalry Build Cost Increased by 15%
– Light Cavalry Build Cost Increased by 25%
– Light and Heavy Cavalry Maintenance increased marginally
[Sidenotes]
– Levies will be much stronger in earlier ages as they use Light Infantry as their template. They have been nerfed accordingly.
– Battles will be much more dependent on morale, experience, terrain, and composition than ever before. Do not expect to walk around with terminator stacks.
– Heavy Infantry will be a core portion of your army now while also scaling as the ages progress.
– National Units have not been touched and will now provide even more of an identity in warfare.
– Expensive Education now only requires a 3% cost of court. No upfront payment required.
– Max fort limit is now cut in half to reduce fort spam.
– Player forts cannot be placed in adjacent locations.
– Deleting a Market now only costs 10 Stability
– Western Schism removed.
– Crown power malus from debt removed.
– Centralization gives up to +25% integration speed. No longer affects annexation speed
– Offensive gives up to +20% siege ability and assault ability, and -10% fort defense
– Defensive gives up to +33% fort defense, and -10% siege ability. No longer affects army movement speed.
– Age of Renaissance diplo focus buffed: +2.5% income from vassals, +250 trade range
– Theocracy mil tactics advance increase from 0.025 to 0.1
– Trade Capacity 50% > 25%
– Trade Income 25% > 15%
– Foreign Building Cost Reduction 50% > 10%
– Trade Maintenance Efficiency 50% > 25%
– Integration Speed is reworked to compensate for integration buff in the mod.
– Removed hour ticks, combat adjusted accordingly
– Low relations no longer blocks players from forming alliances
– GP score from country ranks halved
– Rivers now visible in Road/Road Builder mapmodes
– Unconditional Surrender Diplomacy Action Added
– Players can’t become a Middle Kingdom tributary or get money from them
– Delhi disaster now releases Jaunpur, Malwa, Gujarat, Bahmanis as independent nations
– Flanders starts independent and as an HRE prince
– Brittany is a vassal of England instead of France
– French unique government reforms both give 1 cultures capacity.
– Czech culture removed from German culture Group
– Bohemian regional silver and 2 gold removed. Added 1 gold in Berchtesgaten, 1 silver in Prüm
– Silesia starts independent and united, and outside the HRE
– Catholics can form Empires
– HRE imperial manpower contribution has been reduced to 1/5th of vanilla
– Promote Culture Province/Area cabinet actions 2.5x speed.
– Integrate Province/Area cabinet actions 2.5x speed.
– Promote religion cabinet actions 2.5x speed.
– Anything that does not touch the aforementioned portions of the game files will be fully compatible.
Credit to the UU Hedgehog for a major portion of the mod. Even more thanks to those who helped test and balance the military overhaul.