Shadow Monarch
The first time they die, they serve the enemy.
The second time, they serve you.
───────────────────────────────────────────────────────────────
A colonist who clears their first dimensional Gate awakens as a Shadow Monarch. Every enemy they kill and every fresh corpse they find can be raised as a permanent shadow under your command. Shadows fight, work your colony, and grow stronger with every kill. When the monarch falls, the army doesn’t dissolve. It waits.
───────────────────────────────────────────────────────────────
Both unlock in the Utility psycast tab and require VPE.
Shadow Monarch is the core necromancer path. Seven abilities for raising, commanding, and destroying through your army: Arise, Soul Rend, Death Sense, Shadow Recall, Shadow Banish, Mass Arise, and Shadow Dominion.
Shadow Sovereign is the advanced path. Sixteen more abilities built around teleportation, void-draining, full phantom form, and total battlefield control.
───────────────────────────────────────────────────────────────
Raise anything that falls: humans, animals, even modded creatures. Your shadows sort themselves into three kinds:
Shadow Soldiers are risen fighters who climb the ranks Knight → Elite → General → Marshal as they rack up kills.
Battle Beasts are risen war animals with their own ladder: Pack Hunter → Ravager → Alpha → Apex Predator.
Passive Shadows are the fallen who can’t fight. They labor for the colony instead.
Permanent: shadows keep full work priorities and schedules, acting as colonists when not in battle.
Regeneration: shadows heal rapidly and ignore environmental hazards like vacuum, heat, and cold.
Revival: when a shadow dies, the monarch can spend psyfocus to bring them back.
Guard posts & training: station shadows to hold a position, and train the monarch daily for a stacking power bonus.
───────────────────────────────────────────────────────────────
Rifts open on your map on a timer. Clear the dungeon inside before it runs out, or the gate breaks open and the threat pours onto your colony. The first E-rank Gate cleared is what awakens your monarch.
Six ranks, E through S, scaling with your wealth and colony age. Higher gates mean deadlier enemies and better loot. S-rank guarantees an artifact, but it will gut an unprepared colony.
───────────────────────────────────────────────────────────────
Almost nothing is hardcoded. Toggle gates by rank, tune enemy strength, timers, and rewards, and adjust shadow caps, revival cost, training targets, and ability costs to taste.
───────────────────────────────────────────────────────────────
Required: Harmony · Vanilla Expanded Framework · Vanilla Psycasts Expanded · Royalty DLC
Mod: Misakabob
UI Graphics: Lycan9034
Required items:
Click the title to search on this site.
Harmony — Steam Workshop
Vanilla Expanded Framework — Steam Workshop
Vanilla Psycasts Expanded — Steam Workshop