Kharkov 1943 – MOW AS2 Port

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Author: Saynotomids

Last revision: 9 Jun at 06:39 UTC (1)

File size: 5.23 GB

On Steam Workshop

Description:

Revision C (Updated on 09JUN2026)
* The 3rd and final mission is now available.
* I had to modify some stuff to try and make the level enjoyable because in the original state you get shot at by enemy tanks hidden in the fog because it’s a relatively small map given the scale of the final battle. So, I made the enemy during this phase in particular a bit more aggressive (they’re more or less programmed to try and overrun your position). Along these same lines, I changed the way the mission starts since your trucks will just get shot at before you even have control of your squad (I just have them prone close to the edge of the map since you’re intended to get the jump on the Soviets, not the other way around).
* I also added portraits of some of the relevant Germans that fought at the third battle of Kharkov. So, you can now play as Otto Ernst Remer (who I scaled 106% in size since he was a pretty tall guy) and Joachim Peiper. Why did I do this? Cause it’s fun (and helped me understand how this all works in the GEM editor).
* The third mission was pretty light on cover and there really isn’t too many spots where you’re even allowed to dig a trench, so I added a few tank trenches, sandbags, and infantry trenches around the crossroads (I basically did that for my own enjoyment, if you prefer fighting out in the open, by all means modify all this in editor).
* I’d say overall making mods is a pain in the ass. I was thinking about working on converting another one of the other MOW AS2 mods, but this might be far into the future. All three of these levels took dozens of hours (again, my first time creating a mod). Hope you all enjoy the tedious work and make sure you support Wiga because he’s the only reason this even exists.

Here’s a link to his paypal:
https://www.paypal.com/donate/?hosted_button_id=2S5R6AZPG9WP6

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Revision B (Updated on 03JUN2026)
* Mission #2 is now available.
* I added some Chinese Localizations just to figure out how they work. They seem to work for me anyway.
* I have Japanese Localizations included, but I wasn’t able to test them since I don’t have Japanese as a language option in Steam (not sure if this is some sort of regional thing or what).
* It will probably be a while before I’ll have Mission #3 ready cause I got too much work to do at my job.

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Revision A (Original MOD Description from 26MAY2026 below)
My attempt at porting over the 1943 Kharkov campaign first developed by Wiga (support him, not me).

I only have the first mission made. I had to tweak a few things and modify stuff to get everything to work (I tried for a long time to get the destroyed JU-52 to have manned MG34 turrets, but gave up after many failures), so it is not a perfect replication. I used some assets from the 1946 Last Grenadier mod so you will want to have that activated. Most of the assets are from MOW AS2.

I’d say 99% of the map resembles the same assets as the MOW AS2 version, though there’s probably a tree or a bush here and there that I missed. Some of the stuff I settled for was stuff I thought looked close enough.

I used a mix in terms of human soldiers. All the Germans are from GOH, but most of the Soviets are from the 1946 Last Grenadier mod. I also modified some of the music with some stuff I thought sounded cool.

Also, I added some options for difficulty level:
Easy and Normal – Free panzerfausts and unlimited ammo (ai controlled units) for the most part.
Hard and Heroic – Ammo available is whatever is on the map.

It’s a relatively short mission, I’ve been contemplating whether or not to lengthen some of the stages (the first stage in particular seems pretty easy to me).

From a historical standpoint, there are some weapon anachronisms for what was around during the third battle of Kharkov, but the original mod was also a bit anachronistic, so I tried not to go too over the top (so no STG-44’s…. except for Hartmann). I included panzerfausts just for fun too, but whatever, I’m not making a documentary.

I will try to convert the other two missions when I have time. The file size is large because the assets I need in the future are already included. The original size of the MOW AS2 Kharkov mod was 4.54 GB, so maybe I exported an additional skin here and there that I didn’t need to, but whatever, I guess you can play around with them in editor if you feel like it.

This took me forever and it’s my first time making a mod. I do not claim to be great at this, so do not expect perfection.

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1946 - Last Grenadier CampaignSteam Workshop
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Old revisions of this mod are available below. Click the link to download.