Hello Neighbor: Re-Hidden
Hello Neighbor: Re-Hidden is a reimagining of the main game’s four acts. It improves their graphics, improves on storytelling, improves gameplay experience, and readds unused content whenever possible.
Downloading / Setup
I recommend watching this Video on how to download mods properly.
This Mod adds many maps; To experience the mod as intended, launch "HNR_MainMenu".
List of changes
General
- Removed Power Throw
- Added Neighbor Indicator in top left corner; White means Mr. Peterson is in Idle Mode; Red with a "?" means he’s in hunt mode; Red with a "!" means you need to run!
- Added Help Mode; It helps newer Players understand game mechanics otherwise not explained well.
Act 1
- Introductary box at the start of the House and Basement map to explain the story
- Hide and Seek Content; Blinds in the living room, lunch clock in hallway, street model from set 2
- Changed house layout to make it more akin to its prequel, Hide and Seek
- Made outside more akin to its prequel, Hide and Seek
- Re-added Physics Swing in the Roth’s backyard
- Re-added the Carnival Dream from Alpha 1
- Re-added Workshop Key to Mr.Peterson’s belt
- Re-added 2nd floor Crow
- Window in 2nd floor is shattered now
- Removed Satelite
- Removed fan puzzle
- Removed the Neighbor from the basement up until the chase
- Moved the basement garden hatch below the Workshop window to make magneting the lockpick easier
- Added new Chase soundtrack
- Added soundtrack to Basement when about to starting the gate generator
- Added Hide and Seek Set 4 TV Audio
- Added more furniture to Car Crash Dream
- Added more furniture to Giant Neighbor Dream
- Added more furniture] / sound to Basement
- Added a wire leading from the electric gate to the powerbox for more guidance
- Added a caught cutscene
- Added a nightmare wakeup cutscene
- Added outro cutscene after being catched by Mr.Peterson in the basement
Act 2
- Introductary box at the start of basement escape to explain Search and Rescue’s events
- Removed one tube for obtaining the red valve
- Removed Cameras from Mr.Peteron’s arsenal
- Removed Amusement Park Dream (Temporarly)
- Removed Trampoline
- Removed Aaron unlocking door cutscene
- Changed Doll-House Puzzle
- Added new Crowbar route
- Changed Pipe Locations for Gate Escape
- Changed Position of Wrench from Kitchen to Bathroom
- Added yellow lock to 2nd Floor Boiler Room
- Changed Chase to Pre Alpha one soundtrack
- Changed Mr. Peteron’s skin texture to one resembling Hello Neighbor 2 / Search and Rescue
- Added Jazz Player to Mr. Peterson’s Bedroom
- Added 3 Unique cutscenes to ending, depending on route
- Added 2nd Steam Generator to Workshop
- Re-Added Wallgate from Alpha 2
Act 3
- Introductary box at the start of main map
- Changed almost every puzzle to improve gameplay
- Removed Fear Rooms; You now receive abilities after entering certain rooms
- Changed Positions of Fear School and Supermarket rooms
- Re-Added Powerthrow as an ability to unlock
- Added Volumetric Fog and Godrays to Basement
- Changed Toy Rifle rate of fire
- Changed Chase music so it fades out when Player is too far away
- Re-Added Pre-Release Push Sequence in Basement
- Fixed Collision bugs
- Changed some rooms in Mr.Peterson’s House: Removed gate in 2nd floor, Re-
- Added Boiler to the boiler room behind the kitchen
Credits
- HoliznaCC0, for the Jazz Music for the Gramphone in Act 3
Following acts will be added in future updates. Stay tuned!
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.