Dynamic Campaign+
This mod focuses on increasing replayability of the 3K campaign through choices and faction strength randomization.
- Han empire will split after turn 22. This allows time for Dong Zhou and Liu Bei to make some use of annexing, mix up the Han governors from campaign to campaign, and allow time for major factions to "seed" the world before potentially strong factions come into play.
- Major and minor factions roll for potential that may rival historic named factions. However, historic factions have high floors for their potential that major/minors do not.
- High potential factions now receive redeployment cost reduction and construction time reduction (low potential receive penalties to these)
- The five minister positions now receive army/retinue/province bonuses that will give you more to consider when selecting them. To balance these strengths, you’ll be penalized slightly more for removing them from office.
- Emperor now receives additional benefits to encourage actually holding it: +10 morale, +1 admin/army, +4 public order factionwide.
- Personality X vs. Y dilemmas now have a small negative impact with the character you didn’t support (so it’s no longer strictly a positive event).
- Overpowered Abilities Tweaks – So far, only decreases Knowledge of the Body from 3 uses to 1 use per battle.
I’m now accepting donations for Better Diplomacy, Dynamic Campaign+, and Guanxi Overhaul (work in progress that enhance the guanxi relationship system systematically as well as add 100s of events for flavor.) Supporting any of my mods ultimately allows me to focus more time to modding in general so if you do have the means, I certainly appreciate it.
Join the public Discord to discuss Dynamic Campaign+ and my other mods.[discord.gg]
Rating this mod and marking it as a favorite will also help!
Context
Dynamic Campaign+ is a spinoff of the excellent Divison of Empire mod. It strips it down to the core feature of splitting the Han into independent factions with their own personality and removes much of the AI bonuses and anti-player difficulty features, leaving the player to customize those to their liking through mods.
Better Diplomacy – Improves AI diplomatic logic. Places a greater emphasis on long-term relationships and deals, discourages warmongering, creates more coalitions, and properly weights threats and allies based on proximity.
Guanxi Overhaul – Enhanced Relationships, Events, and Stories – Adds around 1,000 trait-driven events (including banquets) that greatly impact how generals form friendships/rivalries and brings the Guanxi relationship system to life. You’ll care a lot more about all of your generals with this mod, even the generics.
Revisions:
Old revisions of this mod are available below. Click the link to download.
