[WOTC] PAYDAY 2 ZEAL Heavy Armor (v1.03 – Seamlessly Helmetless)

If you liked this item, please rate it up on Steam Workshop page.

Author: Max

Last revision: 25 Dec, 2021 at 06:17 UTC (1)

File size: 3.72 MB

On Steam Workshop

Description:

Who are these guys, Ex-Military?

(The balaclava in the screenshots can be found in Ninja Nub’s MGSV GZ MSF Headgear Pack. )

————————————————-

FEATURES:

-The ZEAL Heavy SWAT armor, seperated into 4 parts (helmet, torso, arms, legs)

-Tintability; the Primary color slot controls the main armor bits.

-Males only.

-Reaper, Templar, Skirmisher Support.

-Support for Add Part Names.

————————————————-

KNOWN ISSUES:

-Due to the model’s UV mapping, any armor patterns applied to it will be mirrored across both sides of the armor. I’d have to do some extensive re-working of the model to fix this, so this will likely be a permanent issue.

Tell me if you find any more, i’ll see if i can do something about it.

No, there won’t be a Vanilla version of this.

————————————————-

CHANGELOG:

VERSION 1.03 (1/13/2021)

-Invisible Heads are no longer a requirement, as the Helmet’s balaclava is what was clipping through the XCOM heads, but i’ve since removed it as of this update (unfortunately you’ll need a separate balaclava mod if this ruins the look for you, you can find some in the aforementioned MGSV GZ MSF Headgear Pack or in Capnbub’s Accessory Pack )

-Changed out the body’s Normal Map for a custom one generated using NormalMap-Online [cpetry.github.io], using the Diffuse texture as a base. This was done because the body’s normal map didn’t play nicely with UE3’s lighting system, causing an incredibly un-subtle seam running down the middle of the body if light hit it at the right angle. The new texture fixes the seam, but if you do notice any other small abnormalities, it might be from this.

-Added Tintability for the main armor bits

-Various weight paint improvements throughout the body, mostly on the arms and legs

-A few model tweaks here and there, but mostly on and around the collar to better fit the XCOM heads

-Better adjusted Roughness and Metal masks

-Removed the Body’s metallic mask, as it wasn’t necessary

-Edited the visor a bit

-Updated the Mod Preview Thumbnail (if you’re keen-eyed, you’ll notice the shot i took of the set doesn’t have anyone wearing the armor – there’s no neck)

VERSION 1.02 (8/23/2020)

-Removed the normal textures, as these were the culprits behind all of the seams bi-secting the models – hopefully this doesn’t ♥♥♥♥ with the quality too much, you might notice some wrinkles missing and/or less pronounced than usual, but otherwise, everything should mostly be the same

VERSION 1.01 (10/16/2019)

-Fixed an issue with the body texture suddenly changing brightness at seam of the legs and torso (which wasn’t a mesh issue, the texture seems to be that way naturally), see screenshots for reference (too lazy to update all of them though, oh well)

-Touched up the weight paints on the legs and pelvis

-Removed a few wrinkles around the legs and pelvis

-Removed some reflectivity on the helmet balaclava

————————————————-

CREDITS:

Shadow Bonnie (RUS) – Creator of the Garry’s Mod item which i’ve used to extract the assets from, and can be found here.

Overkill Software – Creators of PAYDAY 2 and every asset used in this pack

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.