Herald’s Start Positions – Grom & Eltharion in Ulthuan

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Author: Herald

Last revision: 5 Dec, 2025 at 13:27 UTC

File size: 170.58 KB

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Description:

"We’z just warmin’ up!"

Da biggest, meanest gobbo eva’ is back. Eltharion the Grim wastes no time, as he prepares to face the Waaagh! of Grom the Paunch in battle on the shores of Yvresse.

Herald’s Start Positions – Grom & Eltharion in Ulthuan is a dynamic start position mod which completely moves Grom and Eltharion to Yvresse in Ulthuan, in Immortal Empires and IE Expanded, for both the AI and the player. There are minor differences in the start positions based on the faction(s) controlled by the player(s).

Here are the main changes of this mod:

Grom the Paunch and Eltharion the Grim start at war, both of them located in Yvresse in Ulthuan;
Grom starts the campaign controlling the Shrine of Loec in Southern Yvresse when controlled by the player, all of Yvresse except for Tor Yvresse when Eltharion is controlled by the player, or the province of Southern Yvresse (Shrine of Loec, Cairn Thel and Elessaeli) when neither or both of the characters are controlled by the player(s) – in a multiplayer campaign in the latter case;
– inversely, Eltharion starts with most of Yvresse, except for the Shrine of Loec, when Grom is controlled by the player, only with Tor Yvresse when he is controlled by the player, and Northern Yvresse (Tor Yvresse and Tralinia) when neither or both of them are controlled by the player(s);
– the starting military forces of the Legendary Lords’ factions have been adjusted and depend on the faction(s) controlled by the player(s);
Massif Orcal, Grom’s original starting settlement, and Quenelles if not using Mixu’s Unlocker or playing as Orion, are now owned by Skull Crag Greenskins, Eltharion’s original starting enemy;
– Eltharion no longer starts at war with Skull Crag, and Grom no longer starts at war with Aquitaine;
Tyrion and Count Noctilus now start at war – a necessary change in order to avoid Tyrion and Eltharion teaming up against Grom very early in the campaign;
– Eltharion’s dual start dilemma has been disabled;
– the starting mission lines and victory objectives for Grom and Eltharion have been adjusted to their new start positions.

I recommend using this mod alongside other Herald’s Start Positions mods, and my other mods, as they are all being developed in conjunction.

Herald’s Start Positions are now also available as a single subscription mod compilation, which will be continually updated with every future HSP mod release and update.

This mod is fully compatible with Mixu’s Unlocker and Immortal Empires Expanded. It was not developed keeping any new faction mods in mind. The Victory Conditions Overhaul mod overwrites the vanilla victory conditions, including the changes made by this mod.

Herald’s Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.

Credits go to Porkenstein and Swissbob for the script framework which I’m using across my start position lua script mods.


News & Updates

You can find the list of all of my upcoming mods in my complete mod collection‘s description.

If you’d like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]

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If you’d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website, Herald’s Journal.[heraldsjournal.com]

Feedback & Support

If you enjoy this mod, be sure to like it and add it to your favorites.

To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord[discord.com] server. I’ve also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal[www.paypal.com] are greatly appreciated.

Any form of support means a lot. Thank you!