[Outdated] Faction wide Lord Traits
The faction specific lord effects seem only relevant in the beginning. I want the faction to feel different all the way through compared to the other same-race-faction. This mod is made for the 4 WH2 races.
Changes include Legendary Lords Traits only, if you also want Unique Skills and Quest Items inlcuded look no further: Faction wide Lord Effects – recommended for better balance.
- -35% Upkeep for Black Guard of Naggarond, Dreadspears,
Bleakswords and Darkshards units faction wide - -15% Upkeep for Black Guard of Naggarond, Dreadspears,
Bleakswords and Darkshards units (Malekith’ army)
- -50% (from -25%) construction cost for Sorcery buildings
- On turn start, all Lords faction wide have a chance to gain 1 loyalty
- On turn start, Lords have a chance to gain 1 loyalty when in Morathis region
- -35% Upkeep for Spearmen, Archers and Silver Helms units faction wide
- -5% Upkeep for Spearmen, Archers and Silver Helms units (Tyrion’s Army)
- +30 to Winds of Magic power reserve faction wide
- +5 to Winds of Magic power reserve (Teclis’ Army)
- -50% Upkeep for Temple Guards units faction wide
- -5% Upkeep for Temple Guards units (Mazdamundis army)
- +10 Leadership faction wide, +2 for Kroq-Gars army.
- -50% Upkeep for Saurus and Cold One units faction wide, -5% for Kroq-Gars army.
- +20 Armor for Stegadon, Bastiladon, Terradon & Carnosaur units faction wide,
+4 for Kroq-Gars army. - +10 Leadership for Stegadon, Bastiladon, Terradon & Carnosaur units faction wide,
+2 for Kroq-Gars army - +25% Ambush success chance faction wide, +5% for Kroq-Gars army
- -50% Upkeep for Monk units, Plague Priests and Catapults faction wide
- -5% Upkeep for Monk units, Plague Priests and Catapults (Skolk’s Army)
- -50% Upkeep for Stormvermin and Clanrat units faction wide
- -5% Upkeep for Stormvermin and Clanrat units (Queek’s Army)
- “Menace Below” one of two bonus charges faction wide (needs testing)
Lizardmen: The Armor (+20) and Leadership (+10) bonus for Kroq-Gar’s dinos is applied to his army in addition to the faction wide bonus. This is because i could not find the entries for these effects to change them to the values listed above (+4 / +2). I’ll patch it in when i find them. If you know where these entries are hiding, please let me know.
- Dark Elves only Mod: Faction wide Lord Traits (Dark Elves)
- High Elves only Mod: Faction wide Lord Traits (High Elves)
- Lizardmen only Mod: Faction wide Lord Traits (Lizardmen)
- Skaven only Mod: Faction wide Lord Traits (Skaven)
I look into making the same for the old world factions.
This mod works with save games and should work with most other mods that don’t change the exact same values.
I’m happy to hear your feedback and suggestions.
Revisions:
Old revisions of this mod are available below. Click the link to download.