Lizardmen Encampment Map Pack
Lord Ulha’up, Voyager in the Rain Drops of Eternity declared that in order to fulfil the Great Ones´ plan we must travel afar and spread the word of the Old Ones.
For such a grand purpose he disposed the reactivation of all the ancient portals that were left after the Great Catastrophe and the creation of an array that allowed us to travel the world.
And so it is that we now pass this knowledge, so that any can make use of these old gateways:
Entry 5: "The ancestors of the warm-bloods built these fortifications to stop us from spreading from the southern jungles, little did they know our honoured master had already made preparations.
The heat and lack of humidity greatly bothered our lord, who constantly asked for more Itxi grubs.
My supplies barely lasted – Thank the Old Ones I had enough!"
Entry 22: "We were sent with a small scouting group to repair the portals in the Frozen Lands. Inhospitable as these lands are we found that warm blood skin makes for good protection against the cold. At least I did not have to worry about my lords growing obsessions for a while."
Entry 27: "While traversing the lands of the younger races we discovered a place where rituals were performed on waters. The resulting elixirs were of delightful taste, but I also found they numbed the senses and produced catastrophic reactions from kroxigors, and so, out of concern for the stability of the warband I decided to keep these concoctions for my personal investigations."
Entry 35: "The blasted swamps of the undead and the northern swamps where nothing compared to Lustria, still new temples and portals had to be built for these locations, fortunately I discovered that by giving the new brew to the Itxi grubs and then feeding them to the kroxigors I could increase their stamina without any drawback, I still haven’t tested this on saurus though."
Entry 43: "Most of us don’t even remember how we got here, but Lord Ulha´up and the temple guard have been keeping us safe so far. The Portal is finally finished."
There are two different maps that are then changed depending on the biome, each featuring some distinct props:
1. The camp is built atop a mesa, giving the defending lizardmen quite the height advantage.
The camp itself has 2 entries as it is surrounded by some cliffs, bear in mind you can´t garrison these walls, this is no siege battle. I´m a bit worried that artillery spam can make this map too easy against the AI, I have been thinking of a few ways this could be fixed if that were the case but still have not decided upon one.
2.The map is made to make use of the aquatic perk many of the lizardmen units have, as such much of the map is surrounded by water.
The camp itself has 3 entries as it is surrounded by some walls, bear in mind you can´t garrison these walls, this is no siege battle. I´m a bit worried that artillery spam can make this map too easy against the AI, I have been thinking of a few ways this could be fixed if that were the case but still have not decided upon one.
These maps are the 11 variations of lizardmen camps I have been working on. There is finally one for every biome!
Note these are based on my Brettonnian and Badlands camps but I am working on an entirely new camp for Lustria, the one in this pack is just a placeholder.
Revisions:
Old revisions of this mod are available below. Click the link to download.