LPF MOD v6.200
[LPF MOD]
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The MOD has been made in personal hobby.
It is made in order to enjoy watching the space fleet battle of the original design.
Many of the fighters, warships many bullets and laser, we will design a battle to use the missile.
[Game Information]
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Player VS CPU
-Situational Battle-
Asymmetric deathmatch mode with custom stages and situations.
You can change sides depending on the game settings.
-death match-
You can start a normal combat in the "death match".
Some of the items have been removed.
-Relic Skirmish-
War competing for relic.
Limited resource collector.
Various bonuses.
The defeat of the enemy is a shortcut to victory.
-Fleet war-
"Fleet war" in you will be given the abundant resources and selection of the presence or absence of possession fleet.
Player, CPU is able to participate in the battle to organize the troops as soon as possible.
-HW RaceDeathMatch-
HW1 HW2 Race plus Deathmatch
MultiPlayer-Beta
Multi-play in LPFMOD is possible.
Please report it if you have an abnormality in movement.
[Postscript]
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There are a lot of problems in this MOD still more.
The upgrading is planned in future, but it needs a really long period.
LPF is made in reference to many other MOD.
I thank the people.
[Regarding the Save Data Loading Bug]
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There have been reports of UI icons and other elements glitching when creating and loading save data in large-scale games.
While the bug has been fixed to reduce its occurrence rate, it may still occur.
If you encounter this issue, please immediately reload the same save data.
This bug is caused by an error in loading the save data, and it has been confirmed that it resolves itself after a second load.
[Update]
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V6.100
-C.D. Alliance of battlecruiser redesign.
-Bug fixes.
V6.120
-Unlimited has been added to the Starting Resources section in Death Match, Fleet War, and HW RaceDeathMatch modes.
This adds an upper limit of 999999 to the initial resources.
V6.110
-We’ve added an "unlimited" option to the unit cap settings.
This allows each unit to be produced up to the game’s set limit of 250 units.
However, build units such as carriers and shipyards have a lower production limit to prevent overproduction.
-Bug fixes.
V6.100
-F.N.P.Union of battlecruiser redesign.
V6.090
-Fixed a bug that occurred when loading save data.
We have further enhanced the fixes.
V6.080
-Fixed a bug that occurred when loading save data.
There have been reports of UI icons and other elements glitching when creating and loading save data in large-scale games.
While the bug has been fixed to reduce its occurrence rate, it may still occur.
If you encounter this issue, please immediately reload the same save data.
This bug is caused by an error in loading the save data, and it has been confirmed that it resolves itself after a second load.
V6.070
-Reduced the durability of C.D. Alliance and F.N.P. Union frigates.
They are now in line with HW1 and HW2 units.
-We’ve made some CPU AI fixes and balance changes.
This is a continuation of our previous work to normalize the logic.
-Bug fixes.
V6.060
-Performance improvements.
-Bug fixes.
V6.050
-Improved CPU hyperspace execution logic.
Hyperspace will now be executed more aggressively in Expert Mode.
-We’ve made some adjustments to the hyperspace execution time and recovery time.
This only applies to C.D. Alliance and F.N.P. Union units, and larger unit sizes will now take longer.
-Bug fixes
V6.010
-Destroyer, Drone Carrier, and Command Cruiser now also generate resource wreckage.
-Carrier can now store wreckage.
V6.000
-The Battle Scar feature has been restored to units larger than frigates.
-The conditions for Battle Scar spawning and the type of Battle Scar have been adjusted.
-The unit display size correction when using the optional ENABLE NLIPS has been resized to be based on HW2 units.
-The unit display distance limit has been changed to be based on HW2 units.
-The tactical icon display settings have been changed to be based on HW2 units.
-Restored the feature that leaves resource debris when destroying units of aircraft carriers or larger.
-These changes should allow you to play with a feel closer to the controls of the previous game.
-The settings for the trajectory effects for missiles and aircraft have been changed.
-The effects of some armaments have been changed.
-Unit performance has been rebalanced overall.
-This change increases unit speed and changes the performance of some abilities.
-Changes have been made to the CPU hyperspace logic.
Revisions:
Old revisions of this mod are available below. Click the link to download.
