Better Campaign Difficulty (Slow Edition)
• Highly compatible (inc overhaul mods)
• A script free mod
• Removes PLAYER public order difficulty penalty
• Reworked additional army penalty cost for both PLAYER & AI
Additional army penalty changes are as followed:
• Easy unchanged
• Normal from +2% to +3%
• Hard from +7% to +5%
• Very Hard from +15% to +7%
• Legendary from +15% to +10%
• Removes PLAYER upkeep difficulty penalty cost
• Removes PLAYER intrigue difficulty penalty cost
• Removes AI attrition resistance difficulty buff
• Removes AI settlement occupation attrition resistance difficulty buff
• Reworked attrition levels across the board for both PLAYER & AI to be more deadly
Attrition changes are as followed:
• Easy from base -10% to -15%
• Normal unchanged
• Hard from +5% to +15%
• Very Hard from +10% to +25%
• Legendary from +15% to +35%
• Removes AI campaign casualty replenishment rate difficulty buff
• Removes AI character casualty replenishment rate difficulty buff
• Removes PLAYER campaign casualty replenishment rate difficulty penalty
• Removes PLAYER character casualty replenishment rate difficulty penalty
• Reworked recruitment cost for AI
Recruitment cost changes are as followed:
• Easy unchanged
• Normal from -30% to -5%
• Hard from -50% to -10%
• Very Hard from -60% to -15%
• Legendary from +-70% to -20%
• Removes AI recruitment points difficulty buff
• Removes AI settlement growth difficulty buff
• Removes AI vortex ritual currency difficulty buff
• Increases base research speed from 0% to +100%
• Increases stance march speed from 50% to 75%
• Increases stance double time/ full speed ahead speed from 50% to 100%
• Reduces base attrition resistance turns from 6 to 4
• Removes loyalty feature
I made this mod for two main reasons; firstly because I like a challenge in my game, and secondly, because the vanilla pace of a campaign is too slow for my liking. There is quite a number of things I dislike about advancing into higher campaign difficulties and also quite a number of things I like about it too, such as one save slot per campaign and no battle orders on pause time. I also like that the AI is filthy rich/ are jolly good fellows… because let’s be real, the AI isn’t great and having them have those bonuses on higher difficulties makes them much harder to deal with from start to finish, and also more rewarding to defeat because they’ve actually somewhat got their shiz together. I hated how as the player, on the other hand, you’re permanently punished from start to finish in ways that are but a nuisance and don’t actually make the game more difficult, but more tedious. So TL;DR, I went through and nitpicked at the data tables and changed what I personally thought will make for a more enjoyable hard, very hard and legendary campaign.
Since making this mod back in November of 2018 it’s gone through a lot of changes and I’m pretty happy with where it’s at. There is another version (the original) on my workshop that has more features than this mod, increasing the pace of a campaign further, so feel free to check that out if you don’t get along with this one.
I’ve also got a little project called W.I.E.S that is an ongoing steam collection of mods that I have personally combined and rigorously tested, in order to create my ideal modded experience (namely for Vortex campaigns). It’s fun. Check it out, currently all in working order for The Prophet and Warlock. Thanks to the amazing TW modding community for making this cool asf shiz possible!
Revisions:
Old revisions of this mod are available below. Click the link to download.