Four Arts of the Mystic Pivot

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Author: Umbrella

Last revision: 26 Jun at 00:32 UTC (3)

File size: 1.02 MB

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Description:

Four Arts of the Mystic Pivot

Author: Umbrella
Game: The Scroll of Taiwu
Mod Version: 1.0.1.8
Supported Game Version: 1.0.29

1. Overview

This mod reforges Chant of Abundance, Minute Leap, Yin-Yang Iron Skin, and Emperor Long Fist into a Divine Tier 1 core four-piece set, allowing these basic martial arts, which were originally only suitable for early-game transition, to continue serving as core components in the late game.
The design goal of Four Arts of the Mystic Pivot is to make the four arts function as long-term Practice Effect cores, supported by a unique set bonus system.

References and Thanks

Some ideas in this mod were inspired by the following mod. Thanks to the original author and the community resources for reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=3746556210

2. Update List
If you do not see the update, please resubscribe and restart the game!!!
If you do not see the update, please resubscribe and restart the game!!!
If you do not see the update, please resubscribe and restart the game!!!

Save Safety Note

My principle is to avoid damaging saves and to prevent red-text errors as much as possible.
Because of this, I chose very cautious implementation methods, which caused many difficulties. But these issues have now been resolved. This was much harder than I expected.
Even so, I still cannot guarantee that errors will never happen. Thank you for your understanding. Please report problems to me in time.

A small contribution of inspiration to the community. The mod is now open source.
Source Code:
https://github.com/Umbrella1944/XuanShuFourArts

1.0.1.8 Fix Update(New)
  • Fixed an issue where Blood-Rift Pursuit could interrupt the full Normal Attack animation and damage settlement of some weapons.
  • Blood-Rift now rolls only after a complete Normal Attack sequence resolves, and only if at least one hit landed.
  • Added a safety guard to prevent abnormal recursive Blood-Rift Pursuit triggers.
  • Reduced Blood-Rift Pursuit power bonus per stack from 200% to 150%.

1.0.1.5 Hotfix Update
  • Fixed an issue where equipping “Myriad-Devouring Blood-Rift Fist” could incorrectly block some vanilla Normal Attack pursuits and weapon pursuits.
  • Fixed the overly broad control scope of “Blood-Rift Pursuit”; extra pursuits are now only suppressed while Blood-Rift Pursuit itself is being executed.
  • When a Normal Attack hits but does not trigger Blood-Rift, vanilla pursuits and weapon pursuits will now work normally.

1.0.1.4 Hotfix Update (New)
  • Fixed an issue where some weapon Normal Attacks could not properly trigger “Blood-Rift Pursuit”.
  • Adjusted Blood-Rift trigger assurance: after 4 consecutive failed trigg
    1.0.1.1 Text Hotfix

    Hotfix for text descriptions.

    1.0.1.0 Major Update
    • Reworked the Myriad-Devouring Blood-Rift Fist passive: after a Normal Attack hits, it has a 20% chance to gain 2 Blood-Rift stacks and trigger Blood-Rift Pursuit. It is now resolved by this mod’s independent backend.
    • Added Blood-Rift stacks: each stack increases the next Blood-Rift Pursuit’s power by +200%, up to 10 stacks. All stacks are consumed when the pursuit is resolved; if interrupted, 1 stack is lost.
    • Blood-Rift Pursuit now always hits, always crits, and does not trigger bounce damage; Normal Attacks still trigger bounce damage normally. It only performs one Normal Attack.
    • With the four-piece set active, Myriad-Devouring Blood-Rift Fist gains Normal Attack Power +100% and a pity mechanic: after consecutive failed triggers, the trigger chance increases gradually, up to 45%. The base chance remains 20%.
    • With the four-piece set active, player commands take priority over Normal Attacks, reducing cases where automatic Normal Attacks occupy the player’s action space.
    • Balance adjustment: Four Arts Resonance +20% → +15%; Blood-Rift stack pursuit power +300% → +200%; secondary attributes of the four arts reduced to +30%.
    • Yin-Yang Form-Restoring Art: injury recovery on maimed body parts reduced from 3 stacks to 1 stack.
    • Reduced breakthrough burden for the four arts of Mystic Pivot only; other martial arts are not affected. Improved compatibility with breakthrough success-rate mods.
    • Further safely decoupled the passive effects of all four arts.
    • Improved set UI and Alt detail tooltip display; fixed Shadow-Reflecting Wandering Step description and some English text.

    Please see the change notes for details.

    1.0.0.1-1.0.0.9 Updates

    Please see the change notes for details.

    3. Detailed Introduction
    Overall Design

    The core idea of Four Arts of the Mystic Pivot is to reshape four basic martial arts from early-game transition tools into long-term build foundations.
    The overall adjustment direction is as follows:

    • All four arts are reforged into Divine Tier 1 martial arts.
    • Their original Tier 9 learning and usage requirements are retained.
    • The Orthodox and Heterodox effects of the four arts are kept identical.
    • The names, descriptions, Practice Effect attributes, activation effects, combat effects, and some display logic of the four arts are adjusted.
    • Related Body and Mind Strength values have been enhanced so the four arts better fit their Divine Tier 1 positioning.
    • Existing and relatively stable in-game combat effects are prioritized. Safe custom paths have now been implemented.

    1. Profound Breath Returning-Frame Sutra

    Original Art: Chant of Abundance
    Type: Inner Art
    Role: Internal Breath, survival, injury-fading core Practice Effect

    2. Shadow-Reflecting Wandering Step

    Original Art: Minute Leap
    Type: Footwork
    Role: mobility, survival, damage-conversion core footwork

    3. Yin-Yang Form-Restoring Art

    Original Art: Yin-Yang Iron Skin
    Type: Protection Unique Art
    Role: short defensive window, injury redistribution protection art

    4. Myriad-Devouring Blood-Rift Fist

    Original Art: Emperor Long Fist
    Type: Fist and Palm Annihilation Art
    Role: gap-devouring pursuit, momentum-building annihilation core
    Can be triggered by all weapons / Normal Attacks.

    Notes

    This mod will definitely conflict with other mods that change Chant of Abundance, Minute Leap, Yin-Yang Iron Skin, or Emperor Long Fist.
    It may also conflict with mods that change related martial art data tables, martial art effect tables, or attribute display logic.
    It is recommended to load this mod after similar martial art modification mods. Actual results depend on the in-game effect.
    This mod is equivalent to a safe outer layer. In theory, it should be safe to add or remove mid-save without red-text errors.
    The structure of this mod is kept as clean as possible, and the code logic is kept as safe as possible. In theory, red-text errors should be unlikely.
    If you encounter red-text errors, display issues, effect overrides, or version compatibility problems, please leave feedback.

    Thank you all for your support.

    I also made a prerequisite framework mod, required for the NPC activity mod I plan to make later. If you are interested, you can try it.
    Taiwu Interaction Framework
    https://steamcommunity.com/sharedfiles/filedetails/?id=3749605687

    Taiwu Save Repair
    https://steamcommunity.com/sharedfiles/filedetails/?id=3751322965

    Taiwu English Localization Fixes
    https://steamcommunity.com/sharedfiles/filedetails/?id=3750166478

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Revisions:

Old revisions of this mod are available below. Click the link to download.