US Military Grenades [B42]
Update 1.2 deployed – Enhanced fire damage is now active. If you want vanilla burning speed, disable in Sandbox Options
Update 1.1 deployed – read the update notes or check the comments before enabling mines.
Fort Knox is right around the corner and the military zones never had any grenades. That always bothered me – so I fixed it.
All models are hand-crafted in Blender from photo references. No reused assets, no reskins.
- M26 ‘Lemon’ Fragmentation Grenade
- Mk2 ‘Pineapple’ Fragmentation Grenade
- M67 Fragmentation Grenade
- AN-M14 TH3 Incendiary Grenade
- M84 Stun Grenade (Flashbang) – knocks down nearby zombies
- M14 ‘Toe Popper’ Mine – pressure plate, zombie sensor, save/load persistent
- M18A1 Claymore – FRONT TOWARD ENEMY, larger blast radius
All set in July 1993, Knox Country. Loot spawns in military zones, gun stores and police armories. Mines disabled by default – enable in sandbox options.
- Enable Mines – off by default, read the tooltip before enabling
- Loot Multiplier – scale spawn rates for all grenades and mines (default 1.0)
- Flashbang effect is functional but not perfect – zombies get knocked down and attracted to the sound, proper stun coming in a later update
- Mines come with a known engine bug – a red error box appears when a mine explodes after save/load. Purely cosmetic, no gameplay impact. Read the sandbox tooltip for details.
- Mines currently use radial explosion – directional Claymore cone is planned
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Accelerated Leather Processing
Workshop ID: 3745718141
Mod ID: Explosives