World in Conflict 6.30
[UPDATE – 22 JUNE]
– Model Optimisation: New destroyers, AWACS (Airborne Early Warning) aircraft, transport planes, nuclear attack submarines (SSN) and nuclear ballistic missile submarines (SSBN).
– Combat Technologies: All ballistic missiles upgraded to HGV (Hypersonic Glide Vehicles).
– Technical Advice: In case of slowdowns, disable shadow rendering in advanced settings.
[FIXES & BALANCING]
– Fixed normal textures (turrets and missiles) and Stonehenge rotation.
– Fixed AGM, Carrier Killer, and language selection bugs.
– Torpedo overhaul: Early destroyers and submarines now use anti-submarine rockets. Basic straight-running torpedoes cannot target submarines.
– Buffed HP for aircraft carriers, movement speed for suborbital bombers and advanced recon aircraft.
– Increased fire rate for modern SAMs (surface-to-air missiles) and bomber payload capacity (ballistic missiles can be fired in pairs).
– Interceptors can now launch a conventional ballistic missile via new technology.
– Basic bombs replaced with Napalm, dealing continuous damage to cities. Tactical incendiary bombs slow ground troops.
– Heavy ship hulls reduce damage from rotary cannons and helicopter ATGMs (anti-tank guided missiles).
– Adjusted proximity rockets (effective only against unupgraded large bombers), escort drone cost, and CIWS system.
– Reduced range for straight torpedoes and reduced damage for fighter machine guns and gunboats.
[NEW MECHANICS & TECHNOLOGIES]
– VLF / Blue-Green Laser Links: Exclusive technology for nuclear command aircraft. Once airborne, they extend SSBN missile range (e.g., from 8000 to 12000).
– Data Sharing (A-shoot-B-guide): Increases accuracy and range for air-to-air missiles of all allies in the area.
– Electronic Jamming: Reduces accuracy and range of enemy air-to-air missiles in proximity.
– Submarine Cable Tapping: Advanced submarines can detect cyberwarfare and intelligence centres.
– Cyberwarfare: Special forces can use Stuxnet or Fast16 viruses via USB drives to paralyse a city’s production and research, or destroy computer centres by overload.
– 4.5+ Generation Fighters: Intermediate technology unlocking new electronic warfare aircraft and advanced models.
– 7th Generation Fighters: Capable of intercepting ballistic missiles and orbital targets or satellites.
– Anti-Bunker Technology (Bunker Buster / Father of All Bombs): GBU28 (1990s tech) and FOAB (2010s tech) replace classic WMDs at a 2-for-1 ratio. Massive damage to silos, land bases, and nuclear shelters, but ineffective against cities.
– Drone Tech Tree: Includes strategic recon drones, UCAVs (unmanned combat aerial vehicles), naval penetration drones (faction-unique models), and various escort drones tied to their carrier aircraft.
– Laser Interception: Equips 5th-generation and above aircraft with three power levels to intercept missiles.
[UNIQUE UNITS & MODELS]
– Unique Battleship Models: Iowa class for the US, Alsace class for Europe, Project 24 for the USSR, and Yamato class for other nations.
– Future Battleship Models: Added modern Soviet super-battleships and futuristic Sino-Soviet missile battleships.
– NLOC Helicopters: Four unique models after upgrade (AH-64E for US/Generic, Ka-52M for USSR, WZ-21 for China, AW249 for Europe) equipped with 16 long-range anti-tank missiles for beyond-visual-range strikes.
– Diesel-Electric Submarines: Very cost-effective and slow units, ideal for wolfpack ambushes (Type 21, 206, 209, 212A, Taigei class). Their torpedoes are optimised against surface ships but deal reduced damage to submarines.
– Anti-Missile Defence Ships: Landing ships specialised in missile interception.
– Ground-Attack Aircraft (FOB / Land Base): Equipped with deadly rotary cannons (A1D, A4E, A7E, A10A, A10C, A14, Chinese Q-5D, Soviet Su-25/Su-39, European Tornado).
– Ground-Effect Vehicles (Ekranoplans): Fast but fragile and low-cost maritime transports, requiring dedicated research.
– Artillery System: Extended firepower for ground forces, capable of launching ballistic missiles.
– Stonehenge Project: Giant 1200mm electromagnetic cannon, unlocked by railguns, effective against aerial, ground, and orbital targets.
[ADDITIONAL CONTENT]
Gunships (AC-119K flying gunboats), Amphibious assault ships, VTOL aircraft, Submersible aircraft carriers, Special mission submarines, Nuclear torpedo vehicles, Hunter-killer submarines, Double-cone / lifting-body missiles, Intelligent anti-ship missiles, Small Diameter Bombs (SDB), MOAB, Carrier-killer missiles (P700/P750 500kt), Suicide drone swarms, Nuclear-powered cruise missiles, and 100 MT silo-based ICBMs.
* IMPORTANT: Please unsubscribe from my other mods to avoid any data conflicts. Thanks to SysGabriel for his help!
Revisions:
Old revisions of this mod are available below. Click the link to download.