The Chaos Within (Gives regions with high chaos corruption a chance of spawning a Chaos army)

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Author: Anyndel

Last revision: 12 Dec, 2019 at 17:45 UTC (1)

File size: 460.8 KB

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Description:

"And yet this is nothing before what is to come. It whispers and roars in the dark, it is… against us, it is… unstoppable."

This mod employs a script that checks if the Chaos faction is alive, and if so, it gives every region owned by Humans, High Elves, Dwarves, Lizardmen, Wood Elves, Greenskins, Vampire Counts and Bretonnia that has chaos corruption as its main corruption, a 1 in 10 chance of spawning a small Chaos army in control of the Chaos faction.
This works for the player as well, meaning now as Chaos, corruption matters and working on increasing it on enemy regions will benefit the Chaos player, meanwhile, the player that is fighting Chaos now more than ever needs to keep Chaos corruption at bay.

This is mostly intended to make Chaos corruption feel more like the menace it should be, the forces of chaos are supposed to be insidious. This would also allow for a different type of Chaos playstyle where the player sends agents to further chaos corruption before advancing against a powerful enemy in order to be aided by the new armies of cultist followers that band for the call of Chaos.

Chaos armies will not spawn on Skaven or Norsca owned lands even if the chaos corruption is high due to them being generally natural allies of Chaos, nor in settlements owned by the Dark Elves given they have their own sort of chaos corruption, nor in Tomb King owned lands due to the fact they’re also hardly corruptible.

Credits to DrunkFlamingo for his Gates of Chaos mod that both inspired and helped me make this through staring at his code for hours.

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Revisions:

Old revisions of this mod are available below. Click the link to download.