AGOT: Eyes of the Old Gods
Far beyond the reach of the Seven and the red god, the First Men kept faith with older powers. In the blood of a rare few the green dreams still stir, and before the weirwoods the gift can be woken and schooled.
Eyes of the Old Gods is an additive submod for A Game of Thrones that builds a full path of greensight and skinchanging onto AGOT’s world, from an unschooled dreamer to a true greenseer who scries across the realm, slips the skins of beasts and of men, rides behind a dragon’s eyes, and at the last roots himself to the heart tree to watch through a thousand eyes and one.
Any soul already touched by greensight may sit before a heart tree and begin the long descent. Commune at the weirwood and court the green dreams, and the gift deepens of its own accord through four stages:
- Latent Greensight. The gift stirs unschooled, and green dreams come unbidden.
- Awakened Greensight. The third eye opens. The dreams come clear, and the true powers wake.
- Greenseer. Bound to the weirwood, your sight pierces ages past and yet to come.
- Last Greenseer. The final descent, all but lost among the trees.
Every stage grants deeper sight and greater standing among the faithful of the Old Gods, and the toll climbs with it. The greatest greenseers root themselves to the weirwood and withdraw from the world of men. The power is paid for in prestige and peace of mind, and in the wary looks of those who do not understand what you have become.
Once the sight has woken, you may turn it outward at will:
- Scry upon any soul through the green dreams to uncover a secret they keep or lay bare a scheme they work against you.
- Seek a vision of what is to come, for a boon of clear purpose or a dread warning of darkness ahead.
Look too deep, though, and the dark visions come: terrible sights that crowd the waking mind and grant no rest.
A skinchanger, or a greenseer who has awakened the gift, may slip their skin and pour their mind into a beast:
- A raven, for eyes across the realm. Spy unseen on a rival, or range far for rumour and renown.
- A wolf, for tooth and claw. Set the pack upon an enemy, or lead a great hunt.
- A cat, for the unwatched halls. Slink through a rival’s keep to overhear secrets or work quiet sabotage.
Ride a beast too often and the feral takes root, and a little of the man stays behind each time. Yet the old tales hold one mercy: a skinchanger whose mind is abroad when a natural death finds the body may cling to the beast for a borrowed second life.
Wear the Man. The darkest art, the one the First Men named abomination. A greenseer of great practice may slip into the mind of a living person and take hold of them, bending their will to compel a deed: to give up a scheme, abandon a council seat, confess a buried secret, turn upon a friend. The Old Gods turn their faces from any who do it, and should word of the deed ever escape, there is no forgiving it. The worn mind fights back, and a grip that slips may leave the wearer broken, or never bring him home at all.
The greatest greenseers of legend could slip the skin of a dragon and ride the fire as their own. Now the deed is in your hands. A greenseer who has carried A Thousand Eyes to its end may reach for the mind of a dragon: their own bonded mount, one within their realm, or one found through a scrying.
- Burn the county below and leave the land black for years.
- Break a holdfast with fire, down to char and cracked stone.
- Turn the dragon on its own kind and watch the sky go to war.
The dragon knows you are there. Every command strains the great mind against you, and a grip that slips casts you back into your own skin, or worse. Your own bonded mount bears you more gently than any other. A stranger’s hostile dragon may burn you alive for the trespass, and reaching unschooled into a wild one is plain death. The old tales tell of one dragon from whose mind no seer has ever come home.
For the greatest of the seers there is a darker prize. A Last Greenseer who holds a wild dragon’s mind may break it to the bond itself, and rise as its rider without dragonblood or a horn. No man has ever claimed a dragon so, and no dragon forgives it.
Greenseers and skinchangers may take up The Old Way, a dedicated lifestyle with three trees of mastery:
- The Sight. Look further and deeper, blunt the dark visions, and read the schemes of others.
- A Thousand Eyes. Wear more skins and hold them longer, range further and act sooner, and learn at last to wear the man, then the dragon.
- The Weirwood. Make your peace with the roots, drawing long life and quiet strength as the world of men grows distant.
Carry a tree to its end and it marks you: Greendreamer, Dragondreamer, or Weirwood-Bound.
The gift runs in the blood. Children of the First Men who keep the old faith, and above all the children of a living greenseer, may be born with the latent sight already stirring within them.
- A Game of Thrones total conversion. This is a submod and does nothing on its own.
- Load this mod after AGOT base in your playset.
This mod is additive. It builds on AGOT’s own greensight rather than replacing it and overwrites none of the base game’s files, so it should sit happily alongside most other submods.
- Rooted to the heart tree. The last greenseers will find travel harder and harder, until the weirwood holds them fast where they sit.
by John Helldiver
Revisions:
Old revisions of this mod are available below. Click the link to download.
