[WOTC] Redefine Units
This mod allows you to change some options from units.
Modify XComRedefineUnits.ini to do so.
TemplateName – String
Optional – Name of the template modified.
GroupName – String
Optional – Name of the character group name being modified.
IsWeakToBluescreen – Bool
Optional – Change whether or not this unit will be weak to Bluescreen, Emp…
IsPsionic – Bool
Optional – Change whether or not this unit will be psionic.
IsHiddenFromShadowChamber – Bool
Optional – Change whether or not this unit will be hidden from Shadow Chamber.
IsImmueToFalling – Bool
Optional – Change whether or not this unit will take damage from falling.
IsRobotic – Bool
Optional – Change whether or not this unit will be robotic.
IsHumanoid – Bool
Optional – Change whether or not this unit will be humanoid. Added for targeting. Only ExludeNonHumanoidAliens uses it. 2 Aliens specify humanoid, Spectre and Codex.
IsAlien – Bool
Optional – Change whether or not this unit will be alien.
IsCivilian – Bool
Optional – Change whether or not this unit is a civilian.
IsHostileCivilian – Bool
Optional – Change whether or not this unit is an hostile civilian.
CanBeCarried – Bool
Optional – Change whether or not this unit can be carried when incapacitated
IsAfraidOfFire – Bool
Optional – Change whether or not this unit will panic when set on fire – only applies to flamethrower
CanTakeCover – Bool
Optional – Change whether or not can take cover. By default should be true, but certain large units, like mecs and andromedons, etc, don’t take cover, so set to false.
WearArmorInBase – Bool
Optional – Change whether or not this unit should wear their full armor around the base instead of an underlay.
StatModifiers – Array
Optional – Can change stats from units. See discussion here.
Can be used by other mods to create modify units by adding XComRedefineUnits.ini to the mod config.
Can be used by anyone willing to tweak his game even more.
Examples:
Those are examples with vanilla enemies
- Gatekeeper is not Robotic but is weak against Tech (Bluescreen, EMP).
- All Characters from Gatekeeper group are not weak against Tech (Bluescreen, EMP).
- Sectoid is a Psionic unit.
- Archon King will not show in the Shadow Chamber informations.
- Archon won’t take damage from falling.
- MEC is a Robotic unit and can be hacked.
It should be compatible with everything.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
Revisions:
Old revisions of this mod are available below. Click the link to download.