Weaponry

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Author: VOID

Last revision: 19 Jul, 2025 at 17:42 UTC (5)

File size: 1.63 MB

On Steam Workshop

Description:

last update: 2025-07-19
This mod introduces the weaponry, which can be found under the ‘Misc’ category.
Once build it can be used unlimited times.

MOD FEATURES

• configure all ranged weapons included ingame and all weapons from other mods
• configure all relevant weapon parameter
• override values (click on label)
• change bullets
• change sound
• create new gun
• buy weapon, turret, ammo
• persistent config
• reset weapon changes to defaults
• use presets for faster changes
• modify turrets, mortars
• buy cartridges (when using Combat Extended)
• configure weapon tags
EXTRAS
• rubber bullet added

HINT
• this mod won’t create new guns when you put it in the static mods folder. it will, when it is in the steam folder.

MOD OPTIONS

• Show in main tabs [Enable/Disable]
• Use Hotkey [Enable/Disable]
• Hotkey (the key code to trigger ui)
• Weaponry UI (button to start the ui from mod settings)

Hint the following 3 options only work for WIN7:
• Autom. backup [Enable/Disable] (when enabled CustomWeapons.xml will be autom. saved in rimworld folder as backup)
• Do Backup (button to do manual backup)
• Restore from backup (button to load the backup into the mod folder)

HOW TO USE

a) start the ui from the builded weaponry (click ‘OPEN’-icon, then wait or force pawn to open weaponry)
b) start from main tabs (when enabled under mod options)
c) start with hotkey (when set under mod options)

HINT

• To buy a weapon, simply click on the weapon texture (needs silver around the weaponry)
• To buy cartridges for ‘Combat Extended’ mod, simply click on the cartridge icon
• To override values, just click on the slider label, then set your value in the textbox
• To restore original weapon values and tags, just click on ‘Reset to Default’ button
• Create New Gun saves the created guns in the mod file called CustomWeapon.xml

WEAPON TAGS

Rimworld uses weapon tags for AI to distinguish, which weapons a NPC can get, when it spawns. But it’s not only tags, which matters, Rimworld also checks the wealth of pawns – so poor pawns (like ‘Pirate’) will most likely never get expensive weapons, even if they match their tag.
Weapons without any tags, will not be used by AI – this is a way to disable guns from game.
Elite NPC like ‘Pirate Boss’ can spawn with weapons tagged as IndustrialGunAdvanced. So adding this tag to weapons, will enable this NPC to be spawned with that weapon.

HINT

Create new weapon only works if you use the steam version of the mod. It won’t work if you use a local copy of this mod.

REMINDER for myself
this mod needs to be updated soon

LAST UPDATES

• 2025-07-19
– update for v1.6

HINTS

– probably need some stability fixes, in case of someone has broke his game by doing too many changes. workaround => reset the mod options, if you experience problems, like factionless world or no raids.
– ‘new gun’ feature is currently deactivated, due to the creation routine that is no longer supported. may come back in future.

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Revisions:

Old revisions of this mod are available below. Click the link to download.