Infobar More Info
Want to know if your battery storage will last the night? See how many resources are remaining in occupied deposits. Curious why you keep getting a "not enough power" warning even though capacity is full?
Resource tooltips:
Stored Resources Remaining Time: Estimate of time till consumption + maintenance overtake production + stored.
N/A means you have more production than consumption.
Maintenance: Amounts reflect benefits of nearby Triboelectric Scrubbers.
Deposit remaining amount added to resources (shows how much is left in occupied deposits).
Grid (air/water/elec) tooltips:
Removes the sum totals, and shows info for all individual grids (see mod options to split grids).
I merged some lines, removed the header, and split air/water to reduce vertical space.
(I’m using electricity for the text, but the below applies to all three grid resource tooltips)
Production/Max production: Amount of power the grid is producing/Maximum power the grid can produce (stuff can throttle based on demand).
Capacity/Consumption: Battery storage total capacity/Current demand levels.
Storage/Max output: Amount of electricity in battery storage/Hourly battery storage output.
Storage Remaining Time: Amount of time you can sustain your current power requirements.
Research tooltip:
Research per Sol: Total points per Sol.
Research Remaining Time: Time left for current research.
Outsourcing Remaining Time: Time left till you can outsource again.
Food:
MAX Food Consumption: Current max food consumption (daily): 0.2 for each colonist (0.4 for gluttons).
Drones:
Right-click Drones icon to cycle through all borked drones (also adds count):
Malfunctioned Drones: NoBattery, Malfunction, Freeze, Dead, WaitingCommand (orphaned).
Shuttles Max/Total/Current: Max shuttles that can be built / Shuttles that are built (flying+in hub) / Shuttles flying.
Jobs:
On the end of the spec counts is the count of vacant workplace slots.
Colonists:
On the end of the age/nationality are percentage counts (rounded).
Mod Options:
Aggregated info: Show sum totals instead of individual grids (skip grid options ignored if enabled).
Skip Grid 0: Grids with production+consumption = 0 (doesn’t skip grids that aren’t producing due to throttle).
Skip Grid 1: Grids that only have a single bld (sensor towers).
Skip Grid X: Grids that only have X amount of buildings (for smaller clusters, like a concrete "hub", 0 to disable).
Deposit Remaining Warning: Show warning notification when surface resource deposits (all of a single type) are below X amount (0 to disable).
Rollover Size: Game default is 45, if you want the tooltips wider use this.
Disable Transparency: Disable transparency of Infobar.
Always Show Remaining: Keep showing remaining amount of resources instead of N/A when prod over consump (time formatting only shows hours for neg numbers, this game uses 24 per Sol).
Enable Mod: Disable mod without having to see missing mod msg (still adds some text to certain tooltips).
Suggestions of info you’d like to see?