Trade, Items, and Trade Items Economy
Trade, Items, and Trade Items Economy – Compatable edition
Built on jbra1’s Trade Routes Intensified( https://steamcommunity.com/sharedfiles/filedetails/?id=1658170081 ), this mod attempts to make trade a bit more "immerisive" by adding weight to a handful of items to encourage pack animal use, tweaking jbra1’a modifiers down, and adding a few new items to give you a reason to visit regions that you might otherwise avoid.
Vanilla Version without weight changes, stand-alone: https://steamcommunity.com/sharedfiles/filedetails/?id=1934605723
Firstly, if you prefer jbra1’s more generous pricing, simply load Trade Routes Intensified lower than this mod in your load order. This mod does NOT require TRI, but I built the mod to work together because his is the the trade mod that’s I’ve used the most and which seems to generally go in the direction I like. I will be working on a version of this mod that will be more ‘stand-alone’ since I’ve come to the conclusion that I don’t actually like a bunch of trade modifiers everywhere and that I want to give many regions a unique item or two instead.
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Alright, what this mod does:
1) Adds 4 new trade goods to the game,
Eles-Seeoh, from Mongrel. Mongrel doesn’t have a lot going for it, but it’s got an oil pump, so… Okranites call it the Bile of Narko so maybe don’t go rolling into Blister Hill with a pack of this stuff.
Fish Oil. Most fish sellers have a chance of stocking some of this stuff, and in keeping with TRI’s theme, the Shek like it.
Infused Sake. Drifter’s Last supplies this regional variation on the popular drink.
Slave Filler. The Holy Nation allows some merchants to sell this cheap ‘food’ to traders. It’s unsurprisingly not at all popular with anyone who cares about their food.
It shouldn’t be much work to figure out who pays a premium on these items. A few of them might show up as items laying about in some places.
2) Item weights. I don’t like how you can carry an entire building in your backpack without much effort, so I greatly increased the weight of raw stone, raw iron, copper, building materials, iron plates, copper plates, and steel. They aren’t so heavy as to be impossible to move, but they’ll definitely train your strength for a while if you’re in the habbit of filling packs up with rocks. A full load of building materials will weigh down a pack bull now, but that just gives you a reason to get more bulls. Or just make everyone carry bricks, I dunno.
3) Price tweaks. I lowered TRI’s price modifiers down to mostly 125%-150%. I left some high, usually items that can only be found or are justifiably rare or hard to get at those locations. Or if a 50% difference wouldn’t make much difference anyway. I lowered Flotsam prices because they don’t stay bottled up in nowhere forever, but they now pay increased prices for hemp, fabrics, building materials, and iron plates as they like to make their own stuff and are in a position to build. The holy nation now supplies parchment, skins, and meat at a discount since they have a strong ranch culture.
And that’s about it. This is mostly a personal mod project but I am thinking I may expand on the idea of regional items in the nearish future. Feedback is welcome, I’ve been playing with it a little while but I still might have missed some odd behavior.
The mod is pretty benign, and shouldn’t conflict with anything. Mods that change vendors around a bit might result in these items popping up in weird places, but probably not.
V.2 -> Reduces weights on materials and plates quite a bit, though raw iron, copper, water, oil, and stone are still fairly hefty. High demand market for oil now pays 25% more (175%) to make account for such hostile territory. Certain crustacean-aligned groups now pay a bit more for fish oil, if you can sell to them.
Fixed slave trader prices for Slave Filler, I had missed that there’s a 50% deduction on their merchants for everything. They should pay an extra 50% now. Mongrel now pays a small premium on Filler as well, as their food situation is supposedly tenuous.
v3 -> Decreased oil weight down to 16kg a pop. It’ll still weigh down a fully loaded pack for just about anyone but now one can fit a fair number on an adult pack animal before they get weighed down.
Revisions:
Old revisions of this mod are available below. Click the link to download.