Expanded Lights

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Author: Skyrunner

Last revision: 22 Dec, 2022 at 13:06 UTC (1)

File size: 234.5 KB

On Steam Workshop

Description:
Expanded Lights

Add new lights that are much more convenient for lighting areas: Floodlight, Tile Light, LED Light. Additionally, Ceiling Light and Lamp have smooth lighting, and produce less heat.

Highly recommended to use with Lights Out.

New lights

Floodlight: Rotatable. An industrial light that consumes 30W and illuminates a 5 x 16 rectangular at a brightness of 2000 Lux (no falloff) at the cost of a heavy decor penalty. Costs 100 kg of refined metal, and is unlocked with Low-Resistance Conductors.

LED Light: A high-tech light that produces no heat, consuming 2W to light a circular area. Can be built anywhere. Costs 50 kg of refined metal and 50 kg of plastic, and is unlocked with Catalytics.

Tile Light: Rotatable. A tiny light that can be embedded in other tiles, consuming 5W and illuminating a similar area and brightness as a Ceiling Light. Is a background layer building, meaning it can be built within tile. Costs 50 kg of plastic, and is unlocked with Artistic Expression.

Tweaked lights

Ceiling Light: Produces 100 DTU/s (down from 500 DTU/s). Additionally, light is cast in a semicircle.

Lamp: Consumes 4W (down from 8W) and produces 100 DTU/s (down from 500 DTU/s).

Updates

2022/12/22 v2.0.0: Thanks to Peter, updated for Hot Shots.
2022/11/17 v1.9.0: Fix warning, update PLib via Peter
2022/09/15 v1.8.0: Update PLib, Klei API.
2021/07/24 v1.7.0: Update for Mergedown. Thanks to medkg15 for the contribution.
2021/05/31 v1.6.2: Tile Lights no longer self-heat.
2021/05/30 v1.6.1: Update PLib. Fix LED Lights not working underwater.
2020/02/25 v1.5.0: Update to Net 4.0 & most recent PLib (3.2).
2019/11/17 v1.4.1: Stock lights now show light preview again. Thanks Mr. Stoned for reporting this bug.
2019/11/07 v1.4.0: LED Light is now usable underwater.
2019/09/28 v1.2.0: Ceiling Light and Tile Light now cast semicircles instead of cones.
2019/09/24 v1.1.0: Reduced Floodlight strength from 6000 to 2000 lux, thus making solar panels only slightly positive when illuminated by it.

2019/09/23 v1.0.1: Fixed NRE crash when upgrading from beta.

Issues

If you encounter any issues with the mod, please open an issue on the Github repository[github.com]. I do not guarantee that I will act on any reports made through Steam Comments. If you do not provide steps to reproducing the issue, the issue will likely not be acted on.

Thanks

Many thanks to Peter Han and his PLib, without which I couldn’t have implemented new kinds of lighting.

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Revisions:

Old revisions of this mod are available below. Click the link to download.