Expanded Cargo Demands (6 per city)

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Author: FxUK

Last revision: 3 Jan, 2020 at 16:22 UTC (4)

File size: 1.49 MB

On Steam Workshop

Description:

TLDR: This mod adds additional city demands when generating maps for all base products.

Alternative Versions:

> Static Version – 4 items per city. (My favorite)
> Static Version – 6 items per city.
> Dynamic Version – 1850: 2 items, 1920: 4 items, 1990: 6 items.
> Progressive Version – 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines.

Compatibility:

Compatible with Industry Diversity by Magnetic Reaper
– Adds new resource chains and city demands
Compatible with Industry Expanded by Col0Korn
– Adds new resource chains

Third-party compatible mods that include residential demands, will increase the number of items demanded by the cities, additional industrial/commercial goods will stick within the set limit of 6 max per city

Industry mods that use only the base products for city supply are compatible by default, however mods adding products can be made compatible by the mod author – see info at the bottom of the description for more details.

This mod is not compatible with other mods that make changes to townbuildingutil.lua

Known issue.

Currently, The zoomed out overview (City name/icons) does not show the additional demands, but clicking the city does and they are accepted (See screenshot). It doesn’t really matter though, because you already know they will accept any of the available products 😉 I believe this may be hard-coded into the engine

Save game safe?

This mod is save-game safe and can added/removed at any time.
If removed, just bear in mind that additional demands will remain in your cities until the buildings change/upgrade or are replaced. If added to an existing game, cities will need to develop to begin demanding new items.

Mod Authors

Industry Mod authors, specifically those adding new products for city consumption, can include a compatibility file to enable this mod to use the new products, by simply adding their product(s) into the relevant list. It can also be configured to allow city buildings to produce items and residential to demand/produce items, with various options.

Copy and edit the file listed below, so its in the same path within your mod: res/scripts/expanded_industry.lua
The default file (with some comments) can be found:
Steam/steamapps/workshop/content/1066780/1940437537/res/scripts/expanded_industry.lua

Load order needs to have expanded cargo above any industry mod
1 – Expanded Cargo
2 – Industry Mod
This will over-ride the defaults with the options specified in your mod, however only one additional product mod will work at any one time, although can obviously contain multiple new products

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.