Yeol’s Senseless Industries

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Author: Yeol

Last revision: 4 Jun, 2021 at 18:41 UTC (10)

File size: 183.34 MB

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Description:

YEOL’S SENSELESS INDUSTRIES
(a.k.a "Senseless")

by "Yeol the Clumsy"

1. INTRODUCTION
The industry model has been completely overhauled. The original industry chain has been altered, new concepts have been introduced, and original concepts have been modified. The result is a different industry system with another feel. Some may like it, some not. If you don’t like it, don’t used it. If you like it, well… have fun!
2. TWO CARGO PER TOWN
Senseless uses another approach to the 2 cargo per town. The two cargo units remain, but the new concept introduces commercial centers and industrial parks. Near each town you’ll find these zoning, and so also in Senseless. Industrial parks will be a conglomerate of industrial entities which deliver industrial products to the city nearby. They will receive intermediate products and convert them into abstract end products called "industrial goods". Commercial centers play a similar role: to produce commercial products for the city. As a player you’ll distribute these commercial and industrial goods to the respective city districts where they are needed, so the people are satisfied, and the city will grow
2a. MAIL
Senseless has a mail system. Unsorted mail will be send to a post sorting center, and distributed as mail to the town buildings.
2b. WASTE
Senseless has also a waste system. Waste will be producted by town buildings, and can be dumped at a landfill, or later disposed at more modern plants.
2c. HQ
Senseless explores the possibilities to interact with the HQ (headquarter). You can now deliver PAPER to your HQ, and people can work there. No actions or consequences are programmed yet.
3. TECHNOLOGICAL AGES
Senseless introduces the "era" concept. 3 different eras have been introduced, so the player will have a more complete sense of technological evolution. Not only vehicles will change during time, but also the industry types available.
3a. STEAM AND STEEL ERA
The period from 1850 to 1900 is dominated by steam and steel. The industrial revolution is fully developing and the steam locomotive is the exponent of this era. Towns are still rather small, the landscape still quite rural. It’s to you to bring progress to all corners of the map.
3b. ERA OF PETROL
The invention of the combustion engine will bring a new dynamic to the industrial era. From 1900 the world will be dominated by oil and fuel, by machines and accelerated productions and transportation. New industries will become available, and you will be able to place them where you think they may function best. A new industrial park type will be available to bring these new industrious products to the towns.
3c. ERA OF PLASTICS AND ELECTRONICS
Once plastics and electronics have been invented, the commercial sector will explode. Appliances and electronic devices will be demanded by the commercial sectors. People want them, the comfort, the pleasure, the ease these new products bring are a success. You’ll have new opportunities with new industry types coming available, and a new type of commercial center with the new modern products of consumption.
4. CARGO TYPES AND VEHICLES
No matter what other vehicle mods you use, Senseless will use them also, and will integrate them into the new industrial system and cargo chain.
5. CHALLENGES
Senseless will be a little more challenging then the vanilla game. Starting a new game in 1850 will proof to be more difficult in finding good connections, and profits per line might be less. During the game you’ll want to add new industries. You are free to do so. Even, when you change era, you’ll have to place the new industries yourself. They will not appear by themselves.
6. LIMITATIONS
– Senseless is a complete overhaul of the industry working, and thus will conflict with many other mods that modify cargo types and production chains.
– Senseless can’t be removed from a savegame. The savegame will not load, or not be playable any more.

UPDATES:
v1.1 – Fixed the crash when placing the electronics devices factory.
v1.2 – Raw resource industries are now substantially more expensive
v1.3 – Fixed the cargo inject script, to fix the cargo bay capacities of a large number of vehicles.
v1.4 – Introduction of MAIL
v1.5 – Residential MAIL has been added.
v1.6 – added clay and brick works for the building materials
v1.7 – fixed problems with vehicles, and introduced WASTE and Landfill
v1.8 – Added Headquarter (HQ) interaction: deliver paper to it, + some fixes
v1.9 – fixed a crash when building a HQ with new game
v1.10- prevented the possiblity to place the HQ multiple times, and created industry categories
v1.11- Introduced a new cargo chain for modern construction materials with concrete, steel and glass
v1.12- Fixed a few bugs regarding cargo injection
v1.13- Industries and HQ accept now workers, the HQ handles mail. No actions or consequences yet
v1.14- Introduced UNSORTED MAIL, so all mail HAS to be sorted by the Postal Sorting Center
v1.15- Introduced an extended WASTE disposal chain, with INCINERATION PLANT and RECYCLING CENTER + fixed name of HQ
v1.16- MAJOR FOOD and TEXTILE update!
v1.17- added bulldozing costs, syntax correction, industry capacity tweaks, better starting locations…
v1.18- added input cargo icons to industry icons, added copper and a copper mill
v1.19- set the weight of cargo, fixed a crash with HQ, tweaked some production capacities
v1.20- a few cosmetic changes: coloured crates, etc… and fixed the invisible limestone cargo
v1.21- difference between bulk food and non-food for vehicle cargo injection, and new logo for electronic devices
v1.22- fixed a cargo capacity error, introduced with update 1.21
v1.23- added a flag for modders, to check if Senseless is loaded: YSI_INSTALLED=true
v1.24- fixed a conflict with the Speed_Limit mod
v1.25- fixed the copper cargo bug
v1.26- coloured concrete and modern construction materials grey
v1.27- made Senseless compatible with Industry Production Levels by SoftwareSimian
v1.28- the recreational update, with hotels, a circus, and a printing press
v1.29- prevented hotels from being created with a new game
v1.30- cleaned the code from testing material
v1.31- Compatible with Workshop maps, and non-Senseless savegames
v1.32- waste has now a distict texture
v1.33- Added the palace
v1.34- Fixed a few bugs related to the palace and the marble
v1.35- Added the "Customs" building
v1.36- Added beautiful new mail, waste and fodder cargo models to the game, created and offered by Klorid
+ created small "rural farms" from 1850 to 1900, and made food processing plants wanting all inputs (AND-function) to generate output
v1.37- Changed the fodder icon (thanks to Klorid), and made some minor protective corrections in the scripts
v1.38- Import & Export buildings added, and transit goods, AND-function for Ind. Parks and Comm Centers, goods crates on stake cars.
v1.39- Minor tweaks: weight of limestone corrected, end year of ending industries +1, milk at livestock farms now produce 2 units
v1.40- New automotive industry (with rubber/tires) and a DIY center.
v1.41- Milk can be transported in tank cars, automobiles can be transported with car transporters (Werkstatt mod)
v1.42- Added Bauxite, Aluminium, Fish and Cannery. WARNING: food processing plant will need canned fish!
v1.43- Copper Mill needs COAL, Modern CBM plant needs ALUMINIUM in stead of STEEL, and some fixes.
v1.44- Fixed an error with Canning Factory and the Modern Construction Materials plant.
v1.45- Increase DIY center: 50 to 100.
v1.46- Prepared the mod for translation. Replace strings.lua with a translated version.
v1.47- Added Google translations: de,fr,nl,pt,ru,it,es (thanks to SoftwareSimian).
v1.48- Added the German translation done by GordonDry. Thanks!
v1.49- Made the canned fish only appear in 1900, together with bauxite mine, aluminium smelter and cannery.