[WOTC] Cerberus Nemesis
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man
The Cerberus Nemesis is a new enemy that joins the fight against XCOM. The unit uses a M13 Raptor, Psionic Amplifier, and Cerberus Nemesis Armor.
- New Enemy: The Cerberus Nemesis will appear in the game as a traditional enemy functioning similarly to the ADVENT Priest.
- New Research and Proving Ground Projects: The unit can be autopsied, leading to the proving ground development of Cerberus-engineered armor.
- New Armor: XCOM will be able to drop into battle wielding Cerberus-engineered Armor. This set of armor functions similarly by default to Predator Armor with bonus mobility. However, its stats are fully customizable.
To use the Cerberus Raider Faction, subscribe to this supplemental mod.
If you would like the Cerberus Phantom to replace the Advent Priest, subscribe to this supplemental mod.
This will seamlessly integrate into a current or new campaign. Additionally, the necessary Cerberus mods are built in.
The Enemy, Research, Proving Grounds, and Armor are all fully custimizable primarily within the configuration file "XCOM_Customize_This_Mod". To normalize this unit’s loot according to the base counterpart, subscribe to this supplemental mod.
- Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
- Cavily: Editing armor models and textures for XCOM integration
- NightNinja54: Programming and development
- Bioware: Original designs
Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.