More Trade Resources

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Author: prop joe

Last revision: 14 Jul, 2021 at 20:05 UTC (1)

File size: 328.7 KB

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Description:

Adds some new loreful trade resources to the game:

  • Fabric – produced by the Empire Weaving House building chain
  • Cattle – produced by Empire and Bretonnia pastures
  • Flour – produced by Bretonnian Windmill building chain
  • Bretonnian Warhorses – produced by Bretonnian inland settlements
  • Goats – produced by Dwarf pastures
  • Tools – produced by the Dwarf Trinket Maker building chain
  • Ivory – produced by Norscan inland settlements
  • Whale Oil – produced by Norscan ports
  • Miragliano Glass – produced by the city of Miragliano, most races can occupy it
  • Navigation Charts – produced by Elven Colonies, most races can occupy them
  • Elven Art – produced by HE Theatre and Amphitheatre buildings
  • Brightstone – produced by the Dwarf and Skaven special buildings at Mount Gunbad
  • Whispers and Secrets – produced by the Skaven undercity Mafia building chain
  • Copper – produced at the Karak Izor special building, for both Dwarfs and Skaven, and by two buildings in the Skaven undercity mining chain
  • Masterwork Weapons and Armour – produced by various Human, HE, DE, and Dwarf buildings
  • Political Might – HE Embassy building and some Landmarks
  • Truffles – produced by Bretonnian fields
  • Looted Artifacts – Occupied Itza and Hexoatl, and produced by other regions the Lizardmen start the game with and you occupy
  • New World Flora – produced by Itza and Hexoatl, other races can occupy them
  • Pearls – produced by Lizardmen ports
  • Not Warpstone – produced by the Skaven Warpstone Refinery Undercity building
  • Haute Couture – produced by the Bretonnian Tailor building
  • Promises of Immortality – produced by the Vampire Counts Vampire building chain
  • Halfling Pies – produced by the Moot landmark
  • Nehekharan Trinkets – produced by the Tomb Kings income building chain
  • Nehekharan Artifacts – produced by Occupied Khemri

None of those are tied to provinces, like for example Iron is, but are tied to buildings, like Elven Trinkets are. The mod makes the game a little easier since you get some extra money from selling these resources you wouldn’t otherwise get, but the benefit is very minor.
Empire resources also apply to TEB and Kislev, since the game code treats them as the Empire.

Changed the Trade UI with a script so it has 2 rows. It’ll work with other mods that add new resources.

Compatible with everything since it just adds new tables (and yes, when I say everything that includes SFO).

Credits to Crisord for making some of the resource icons, thanks a bunch!

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Thanks to everyone who has shown me support, and thanks to everyone using my mods.

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Revisions:

Old revisions of this mod are available below. Click the link to download.