Trinket Rebalance

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Author: Runix

Last revision: 26 Jan at 15:31 UTC (1)

File size: 1.45 MB

On Steam Workshop

Description:
The Trinket Rebalance mod is an attempt to rebalance the trinkets in the original game, broadening the range of trinkets that are viable, while preserving the original gameplay experience.

This mod includes rebalancing for trinkets included in the Crimson Court, Shieldbreaker, Color of Madness, and Musketeer DLCs, and integrates changes to the base game from the Color of Madness patch.

How to Use

Hit the Subscribe button, play the game as normal, but pay close attention to the stats on trinkets – you should find more trinkets to be worth considering.

Full List of Changes

For all changes, see the list in the Change Notes posted in the Discussions section of the Steam Workshop. For some of the thinking behind the changes, see the Design Philosophy post in the same section.

Why This Mod Exists

Effective gameplay in the current version of the game focuses on using a very small number of trinkets that are much more powerful than the other, vast majority of trinkets. That limits player choice with regard to strategy and tactics. This mod is an effort to bring more trinkets into the range of viability, hopefully making for a more interesting and rewarding experience. It may also provide some ideas for other modders on how trinket design and balance.

What it is:

Adjustments to the stats on a majority of the trinkets in the original game. For the most part, trinkets still have the same function they do in the original game, but they have been rebalanced by adjusting secondary stats, both positive and negative stats. Most changes should have the effect of making the trinkets in question more powerful, but a few of the most powerful trinkets that were dominating gameplay have had some power trimmed off of them. A few trinkets have been redesigned where it wasn’t practical to make them viable through small stat adjustments.

What it is not:

A mod to make the game easier or to change gameplay. Adjustments to common trinkets may help make the early game a little more accessible, but on the whole, the game should be about as difficult as it already is. It also does not add new trinkets or make changes to backer trinkets.

Feedback

If you see any bugs or something that doesn’t seem right, please let me know!

Also, if you are finding that some trinkets are still so terrible that you would not run them under any circumstances, I would like to know that as well. Very Rare, Ancestral, and Trophy trinkets are late-game trinkets and should be very strong – Common, Uncommon, and Rare trinkets should be good but situational. Set items should be around Very Rare or Ancestral in power levels. If more common trinkets are overshadowing more rare trinkets, that is also potentially an issue.

Compatibility with Other Mods

This mod makes changes to trinkets only. It will not be compatible with other mods that make changes to trinkets – note that this will include some mods that add new hero classes or make major changes to existing hero classes, as these mods often introduce new trinkets or change existing ones. It should be compatible with mods that make only cosmetic changes.

Permissions

Please feel free to integrate any or all of these changes in your mod if you would like, but I would appreciate a credit in the notes for the mod if you do so.

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

For more information, see the discussion on the Steam Workshop. Thank you for trying my mod, I hope you enjoy it!

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Revisions:

Old revisions of this mod are available below. Click the link to download.