Monster Hunter RimWorld

Mod updated for version 1.3
-Some monsters (Tzitzi-Ya-Ku as one example) now display an additional graphic while using their ranged attacks.
-Added Zamtrios
-Added a thing category for leathers as per suggestion
-Fixed Kut Ku having Pukei eggs in its def.
-Fixed Mizutsune eggs using incorrect label
-Fixed Gendrome face graphics
-Added Plesioth
-Fixed several monsters missing from event spawn pool
-Added research projects for Pawnmorpher injectors
TODO:
-Hunting Horn and Insect Glaive extra functionality
-Add more weapons to fill out the tech tree
[imgur.com]
(click on image for album with all currently available monsters and their details)

-14 base weapon types and a bunch of weapons made with monster materials.

-BBQ spit, cooked meat and hunter meals to feed and buff your colonists.

Requirements:
-Vanilla Expanded Framework

Q:Are you going to add [insert monster here]?
A:Probably. Im not limiting myself to monsters from World and Iceborne, so eventually you may see your favorite monster in the mod. Eventually.
Q:Are you adding armors?
A:No. I have planned initially, but the sheer amount of sprites required made me reconsider. If you want, and have the skills you are more than welcome to make an addon mod with armors. I will not be doing them.
Q:What about felynes?
A:Same thing as armors – not planned, but you can use the Housekeeper Cat mod with Housekeeper Felyne retexture mod instead If you so wish.
https://steamcommunity.com/workshop/filedetails/?id=1541620640
https://steamcommunity.com/sharedfiles/filedetails/?id=2564274043
Q:Endemic life and stuff?
A:Potentially. Those are easier to add since they are just simple animals that only need a set of sprites and thats it.
Q:Is this compatible with CE?
A:No.
GitHub page
The Github repo holds a more often updated version of the mod than the workshop version. If you want to test the most recent additions you can download that version here: https://github.com/AsG-Alligator/MHRW
Enjoy this mess of a mod. Please let me know if you find any issues with it. If you are familiar with Rimworld modding and are willing to help out with development, hit me up.
Toss me a buck or two if you enjoy my dumb stuff (Ko-Fi):
[ko-fi.com]