Mod Repairer

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Author: BrunoSupremo

Last revision: 7 Jan at 02:19 UTC (7)

File size: 1.12 MB

On Steam Workshop

Description:
Originally posted by Bruno:

This mod purpose is to fix other mods.

Mods affected:

Fixed models for Cloth Padded Helmet and Leather Helmet used for Footman job of Orcs, and Rabbits
Rabbit Weaver gained missing animation

ACE compatibility

Fixed zombies and vampires biting and plaguing everything that had health (e.g. doors) which would throw errors
Made clerics imune to their plague.

Fixed its Iron Lamp crashing the game

Wall items will not block templates construction anymore.
Item prices balanced. (there was extreme cases of items costing 2 wood and being sold for 200 gold…)
Scarecrow collision box fixed

Fixed error message about honey item.
Fixed not being able to craft its barrel with ace active
Unlocks its Ascendancy recipes for all mod kingdoms

Its landmarks now appears for all biomes

Pacifist and Barbarian traits will not bug the job trees anymore
Divine Soul trait compatibility for ACE mod

Paladin passion trait will not bug people that can’t be on that job
Fixed them blocking the Northern Alliance town progression
Fixed their town progression campaign and mason recipes to make their Shrines and be recognized for their completion when placed down
Fixed female Elven Helmet model (Knight job)
Added ACE Farmer crops when ACE is enabled (Berry Bush, Apple Tree, Chestnut Tree)
Fixed bugged hairstyles making everyone look the same
Fixed models, icon, images and text for Blacksmith recipe menu items of Elven Weapons and Armor and Paladin talisman
Adjusted paladin.lua trait script
Adjust color of dock and town image to look customized
Reduced dropped clay and stone from dirt, it was way to high and affected mining table for all biomes

Fixed harvested item from Bushbunny monuments to be coarse fiber

Recipes will not crash anymore when ace mod (with its smartcraft option) is active

Fixed error from goblins not having the required animations
Patrol walk animation fixed for males, to keep eyes showing when happy

Nordlings will now properly accept miner job recipes (miner talisman and equips)
Compatibility with Settlement Decor mod to accept the gardener job
Settlement Decor plants can now be seem on Midgard Forest and as crops for their farmers
Accepts Candledark recipes without errors
Added Blacksmith recipes that come from Glassworks mod when it is enabled

Fixed missing biome and monsters (normal/hard difficult) images
Fixed missing seasons and weather.
Arctic skins for items and mobs.
Fixed broken models.
Fixed barrow_sword raising errors
Fixed ancient pine trees in taiga not being harvestable

Fixed missing biome and monsters (normal/hard difficult) images
Fixed missing seasons and weather.
Arctic skins for items and mobs.
Fixed ancient pine trees in taiga not being harvestable

Fixed missing seasons
Added landmarks
If using ACE mod, added plants from the Temperate forest

Fixed missing seasons
Added landmarks
If using ACE mod, added plants from the Temperate forest

Fixed it bugging all pelts in the game

Fixed missing seasons
Desert skins for mobs and items
Added landmarks
Fixed mountains only dropping rock, now drops clay as expected
Ace stuff and compatibility (new weather, trees, landmarks, etc…)

Fixed it not working fully when used with ACE

Balanced door crafting time

Replaced recipe ingredients to be compatible with ACE changes

Disables itself when ACE is active (else it errors), so it lets ACE do all its job

Fixed issue where it made other landmarks glowing red in other biomes.

Fixed Painter exploded/broken outfit
Fixed compatibility error with ace+lostems mods
Adjusted painting models to be placed on walls anywhere. All 10 Paintings

Originally posted by Bruno:

If you have found an error in a mod, report it to the mod author first.
If the mod is abandoned, report it here and I may be able to do something for it.