Fallout Traits (Continued)

Update of Fuglypumps mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1209071221
– Russian translation added, provided by user Loki
– Added french translation, thanks qux!
– Verified CE-support
– Added support for [SYR] Trait Value


Adds over 30 new traits to Rimworld taken directly from Fallout 4’s perk chart and reimagined to fit into Rimworld as traits adding a massive amount of variety to the game’s trait pool without straying too far from vanilla. Many traits have both positive and negitive modifiers and some even have all negitive values. The most powerful and negitive traits have rare odds so that they don’t appear too often and many unwanted trait combinations are restricted to preserve gameplay and immersion.
[RF] More Trait Slots [B18] combined with this mod can be pretty amazing because many of these traits are designed to stack with other traits, increasing the number of slots just multiplies the crazy combinations you can have.
– English
– German Thanks to Pandalaria
– 简体中文 (Simplified Chinese) Thanks to 白眉鹰王
– 中國傳統的 (Chinese Traditional) Thanks to Biscuit
Strong Back:
+50 carrying capacity
Very Strong Back:
+75 carrying capacity
Frail Back:
-25 carrying capacity
Animal Friend:
+10% animal gathering speed/yield, +5% animal training/taming chance +4 animal skill
Quick Hands:
-15% aiming delay, +15% workspeed, +5% melee hit chance, +2 melee skill
Idiot Savant:
+100% learning factor, -25% workspeed, incapable of caring, intellectual and social tasks
Charismatic:
+10% negotiation ability, +20% social impact, +5% trade price improvment, +2 social skill
Very Charismatic:
+20% negotiation ability, +30% social impact, +10% trade price improvment, +4 social skill
Gun Nut:
-10% aiming delay, +5% shooting accuracy and gets a +10 mood bonus while wearing a ranged weapon, +2 shooting skill
Rad Resistant:
-50% toxic sensitivity, +15% immunity gain speed
Ghoulish:
-100% toxic sensitivity, +30% immunity gain speed, -20% social impact, -10% to both animal taming and training chance and -3 to both social and animal skills
Rooted:
-20% movement speed, +20% max pain threshold, +10% immunity gain speed
Action Boy/Girl:
+20% movement speed, +20% work speed, +20% eating speed
Intimidating:
+10% negotiation ability, +20% social impact, +2 social skill
Very Intimidating:
+20% negotiation ability, +30% social impact, +5% trade price improvement, +2 social skill
Scrapper:
+20% smelting speed, +10% fix broken building chance, +10% construction success chance, +10% construction speed, +2 to construction and crafting
Fortune Finder:
+10% mining yeild, +10% animal gathering yield, +10% meat yield, +10% trade price improvement, +5 forage nutrition per day
Steady Aim:
+5% melee hit chance, +5% ranged accuracy, +2 shooting skill
Poor Aim:
-5% melee hit chance, -5% ranged accuracy, -2 shooting skill
Agile:
+15% hunting stealth, +20% movement speed, +5% melee dodge chance, +5% melee hit chance and +2 melee skill
Ninja-like:
+30% hunting stealth, +40% movement speed, +5% melee dodge chance, +5% melee hit chance and +4 melee skill
Stupid:
-10% research speed, -25% global learning factor, -10% negotiation ability, -5% trade price improvement, -5% construction success chance, -5% fix broken building chance, -3 intellectual and medical skill
Intelligent:
+10% research speed, +15% global learning factor, +5% negotiation ability, +5% trade price improvement, +3 intellectual skill and +2 medical skill
Very Intelligent:
+20% research speed, +30% global learning factor, +10% negotiation ability, +10% trade price improvement, +5 intellectual skill and +3 medical skill
Perceptive:
+10% social impact, +10% negotiation ability, +5% trade price improvement, +5% tame/train animal chance, +2 intellectual, medicine and social skills
Very Perceptive:
+20% social impact, +20% negotiation ability, +10% trade price improvement, +5% tame/train animal chance, +3 intellectual, medicine and social skills
Oblivious:
-10% social impact, -10% negotiation ability, -5% trade price improvement, -5% tame/train animal chance, -2 intellectual, medicine and social skills
Scrounger:
+20% mining speed, +20% animal gather speed, +20% plant gather speed, +20% eating speed
Enduring:
+10% max pain threshold, -10% mental break threshold, +10% immunity gain speed, -15% toxic sensitivity, -15% psychic sensitivity
Very Enduring:
+20% max pain threshold, -20% mental break threshold, +15% immunity gain speed, -30% toxic sensitivity, -30% psychic sensitivity
– This mod works very well with [RF] More Trait Slots [b18] because of the many restricted restrictions on trait combinations
– Using this mod with other mods that add traits probably won’t break the game but you may end up with weird or broken trait combinations so I don’t recommend it, this mod is designed to be the major source of additional traits to your game, but you can do whatever you want to. =P
I only speak English, but if you are able to translate this mod into another language for me I will add them to the mod. If you want to translate just post a comment saying what languages you’re willing to translate.

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
Revisions:
Old revisions of this mod are available below. Click the link to download.

