[WOTC] Grenade Rebalance
This mod reconfigures grenades so they provide a more balanced experience when used with Precision Explosives second wave option and [WOTC] Grenade Scatter, and also fixes some personal pet peeves.
Full list of changes:
- Frag Grenade: range 10 -> 12, radius 3 -> 4.
- Plasma Grenade: range 10 -> 12, radius 3 -> 4
- Incendiary Grenade: range 10 -> 12, radius 3 -> 4. No longer Shreds, initial explosion now deals Fire damage.
- Firebomb: range 10 -> 12, radius 4 -> 5. No longer Shreds, initial explosion now deals Fire damage.
- Flashbang: radius 8 -> 6
- Gas Grenade: range 10 -> 12. No longer Shreds, initial explosion now deals Poison damage.
- Gas Bomb: range 10 -> 12. No longer Shreds, initial explosion now deals Poison damage.
- Acid Grenade: range 10 -> 12, radius 3 -> 4. Shred 2 -> 3. Initial explosion now deals Acid damage.
- Acid Bomb: range 10 -> 12, radius 3 -> 4. Initial explosion now deals Acid damage.
- EMP Grenade: Hack Defense reduction -5 -> -15
- EMP Bomb: Hack Defense reduction -10 -> -30
- Grenade Launcher: range bonus 4 -> 2. No longer increases explosion radius.
- Advanced Grenade Launcher: range bonus 5 -> 4. No longer increases explosion radius.
- Plasma Warhead: range 10 -> 12, radius 4 -> 5
- Incendiary Warhead: range 10 -> 12. No longer Shreds, initial explosion now deals Fire damage.
- Acid Warhead: range 10 -> 12. Initial explosion now deals Acid damage.
- Gas Warhead: range 10 -> 12. No longer Shreds, initial explosion now deals Poison damage.
- Smoke Warhead: fixed a bug that prevented it from being carried alongside offensive grenades. The fix requires [WOTC] Iridar’s Weapon Skin Replacer.
- EMP Warhead: Hack Defense reduction -15 -> -45
Added a fix to make Tier III Smoke Bomb a proper utility item that can be carried alongside offensive grenades, just like regular Smoke Grenades.
- Molotov: range 8 -> 10, radius 3 -> 4
- Sub Sonic Grenade: radius 8 -> 5.
- Beam Grenade Launcher: range bonus 5 -> 6. No longer increases explosion radius.
- Ripper Grenade: range 10 -> 12.
- Ripper Bomb: range 10 -> 12, radius 5 -> 6.
Enemy grenades are not affected.
The mod is intended to be used alongside [WOTC] Grenade Scatter with [WOTC] Iridar’s Scatter Mod, as well as Precision Explosives second wave option, but none of it is technically required.
This mod can be safely added or removed mid-campaign, but don’t do it mid-tactical, just in case.
[WOTC] Iridar’s Weapon Skin Replacer is required in order for this mod to apply the fix to Tier III Smoke Grenade and make it a proper utility item that can be carried alongside offensive grenades, just like it works for Tier I and Tier II Smoke Grenades.
This mod DOES NOT affect grenades from [WotC] ‘Launchers and Hand Grenades’ – An Explosive Weapon Pack.
If anybody’s willing to do provide me with adjusted configuration files for that mod, I’ll gladly include them in this mod.
Musashi’s RPG Overhaul makes similar changes to grenades. Which mod’s config changes win out will depend on your mod load order.
The mod is entirely configurable through:
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