Pulsefire Turret (Continued)

Update of Trunkens mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1712142869
– The CE-patch is now included in the main CE-mod


Version 1.0: Release
Version 1.1: Combat Extended and Turret Extensions support
Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer)
Adds 2 new maximum range security buildings to the game:
Properties
– High precision
– Full Metal Jacket
– Slow reload
– 1×1
Requirements
– Technology "Pulsefire Turret"
(dependency: "Precision Rifle", "Gun Turrets", "Multy Analyzer")
– Metal: 125
– Steel: 125
– Components: 8
– Power consumption: 400 W
Highend turret. Lategame content.
Compatibility
– [XND] Turret Extensions
– Combat Extended
– CE Ammo Optimizer

Devastating for everyone on hit with its target acquisition system.
Details: Sniper Turret
30 DMG Full Metal Jacket bullets (.600 Nitro Express)
on 56 max. RANGE ingame
and 6 seconds CD
Details: Twin Cannon
20 DMG Full Metal Jacket bullets (High caliber subsonic 127x55mm AP)
Motoric double burst (Rapid Fire)
on 56 max. RANGE ingame
and 6 seconds CD
Needs ~10 Researches from scratch Crash Landing
Credits
Inspired * by Sunny and Kilroy232
Sound Effect * by Marvin
Russian Translation * by AftarNik
Japanese Translation * by Proxyer
German Translation * by Endgegner
**Patches "Sniper Turret" with the correct range limit.
Meant to be comparable and suitable to each other


- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods
Revisions:
Old revisions of this mod are available below. Click the link to download.



