Greenskins Da Boyz
Adds new orc and goblin units for the Greenskins balanced for the vanilla game.
Changes the stats of the Orc Warboss, Savage Orcs, Savage Orc Big Uns, and wolfriders
Black Orcs(dual axez):
Black Orcs with less ap damage but are anti-large.
Warlords Boyz:
The personal orc mob of an orc Warboss.
late game orc big uns with heavy armour and shields.
Da Boyz:
Orc boyz that show promise are given better gear so they can live to get bigger and meaner.
mid game upgrade of the orc boyz.
Great Goblins:
Also known as hill goblin they are much larger and stronger than their more common brethren.
late game goblin infantry with heavy armour(for a goblin) and anti-large.
Hobgoblin Cutthroats:
Far more treacherous and cruel than even common goblins, hobgoblins are ruthlessly conniving and exceptional back-stabbers
mid game goblin damage dealers that lower the moral of nearby friendly units.
Da Bad Moon Loons:
Skarsnik’s personal band of mushroom mad fanatics.
late game upgrade of the night goblin fanatics.
Can only be recruited by Skarsnik.
Da Bad Moon Arrerz:
Skarsnik’s personal band of mushroom mad fanatics that prefer to stick foes with pointy things from afar.
late game upgrade of the night goblin archer fanatics.
Can only be recruited by Skarsnik.
Howlers
The wolf rider tribes are amongst the most feared raiders of the old world the most ruthless of which gain a gruesome reputation.
late game wolf rider archers with decent melee stats and anti-large missiles.
The Orc Warboss now has 65 ma and 35 md on foot and 65 ma and 40 md on a warboar.
Savage Orc now have 10 armour and Savage Orc Big Uns now have 30 armour.
All wolf rider units have been given frenzy and a slight increase in cost.
Should be compatible with most mods.
Revisions:
Old revisions of this mod are available below. Click the link to download.