ZARS Production Spots
Production spots for any situation, even when having nothing to begin with. Spots will take a work penalty. And -some- spots are research gated to their vanilla work bench, so if the bench has not been unlocked, then the spot is not unlocked. Crafting, Butchering, Stonecutting, Sculpting, and Tailoring are always available at any tech level.
You can find all the available spots within the Crafting Spot popup sub-menu.
Icon Note: Much of them are from Fluffy‘s mods because it was much easier to deal with them rather than updating my Tribal Reborn tailored ones. Original credit seems to go to FreePik icons unless Fluffy gets back to me (so I may ask to have more) and also where they originally got them.
Updated to 1.4!
(untested)
Updated to 1.2!
We’ll see how well this goes…
Updated to 1.1!
There is an internal bug relating to Designator_Dropdown and not having a costList associated to the items in the menu. I have found a work around via patching both vanilla spots and ZARS too. It is unknown if it will work fully with other mods.
!!! Beta Version for 1.0 !!!
Because the original ZARS Production Spots B19 was an out branch of Tribal Essentials/Reborn this version has been completely overhauled in preparation for ZARS 1.0. That means this will be updated as needed, images may change, balancing may change, anything could be changed.
This was created for ease of updating and patching for other mods. This is compatible with any other mod that uses the vanilla Core abstract base classes or if the recipes require a vanilla workbench. If a mod does not use those defs, then I will look into patching this mod for them.
– Crafting Spot override with ToolCabinet support.
– Art Spot => changed to Sculpting Spot, Art Spot has been reserved.
– Stonecutter Spot
– Researching Spot
– Tailoring Spot
– Brewing Spot
– Overhauled for use for ZARS 1.0 and encounters from vanilla and other mods!
– Everything is now in a submenu!
– Crafting Spot can now be easily identified on menu and map
– Butcher Spot can now be easily identified on menu and map
– Sculpting Spot – Upgrade from the old B19 Art Spot
– Smithing Spot – Slow smithing
– Machining Spot – Very slow tinkering and machining
– Drug Spot – Slow making of drugs
– Refinery Spot – Extremely slow making of ChemFuel, never be stuck to launch back home again!
– Art Spot – (RESERVED) Not yet available in game.
– All recipes are discovered via more xpath logic. Making most mods 100% compatible
ZARS Core – Zero Available Resources & Survival
ZARS Production Spots – Compatible Work Spots
ZARS Thermo – Powered Survival Solutions
ZARS Tribalism – Tribal Essentials Pack
Medieval Times – Most recipes have been proxied to their corresponding vanilla spots. I also included an etiquette patch so that there is no visual confusion with text.
ZARS Tribalism will disable its own spots and use ZARS Production Spots instead.
If any other mod author has different spots and wish to patch specificly for Tribalism, please patch specifically for ZARS Production Spots as well to avoid conflicts as many people will have ZARS Produciton Spots on top of ZARS Tribalism.
– Most mods that have been tested work so far as is.
Revisions:
Old revisions of this mod are available below. Click the link to download.
