New Race Fox

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Author: De3DeR

Last revision: 6 Nov, 2023 at 15:19 UTC (1)

File size: 10.82 MB

On Steam Workshop

Description:

* WARNING! Don’t add this mod to the Fox subspecies otherwise there may be conflicts.

Mod contains a new (other) subspecies, a few items, including racial ones. Which can be improved on the anvil. In the same way, some rvers have been added to separate and mix liquids, improve standard weapons, and receive new ore from some materials, receiving other materials from it.

Changes
  • Replaced some sprites at standard objects on translucent.
  • The list of recipes for standard workworks has also been expanded.
  • Mod is in development, so that they can meet imbalanced items that will be removed or replaced in the future.
  • Regarding items: A detailed description is added to the codes, they are immediately available after the character is created.
  • The description of the workworks has been adjusted.
  • Body color correction…
  • The behavior of targets affected by a sound wave (Sonicwave Bow).
  • Changed the behavior of homing arrows. They cannot hang in the air at low speed or in the absence of a target.
  • Fixed a bug that caused Ixodoom to hang in the air if it was hit by a field medic.
  • Added descriptions of survival items to the codex. Some of them will help at an early stage of the game, it is advisable to make them whenever possible.
  • Changed the recipe for a parachute, now it is possible to create it at an early stage of the game.
  • The item was renamed and its sprite changed.
  • Reforged Poison Balls.
  • Changed recipes for bracelets. Now you have a better chance of creating them early in the game.
  • Changed the behavior of projectiles for bracelets, as well as changing the description.
  • Changed and renamed the item "monster tentacle", now it is PCR. The recipe was made available early in the game.
  • Technology: Gravity Bubble – now you need to hold the "space" for at least 0.3 seconds to activate. Also, this time is required to deactivate the technology..
  • Technology: Waterball – Renamed "Force Control" and changed to be a set of capabilities.
  • Technology: Force Control – add 2 active keys in the settings to activate the capabilities. 1 – opportunity: emits 9 projectiles in all directions. 2 – emits an aura from the saws that follow the character. 3 – emits ice spheres that follow the character if they stumble upon obstacles. Or they react to the movement of the character if they are summoned in the air. 4 – attack buttons emit additional "fire" and "electricity" spheres. 5 – if the character sits down, the wall jump technology is activated. The distance depends on the time of the squat and is 3 seconds maximum (The technology is experimental, and, most likely, its algorithm of operation and capabilities will be changed in the future).
  • Corrections of the last addition. Previously, the frequency of using additional skills depended only on energy, now it depends on the projectile. If the projectile is alive, re-use of the skill is blocked.

    2021.01.08

  • We also fixed a bug that allowed using skills with weapons on mouse buttons. Now they cannot be used if the weapon is in hand.
  • Minor optimization by reducing the number of projectiles in skill.
  • Named shells:
    > skill 1 – emits an arc of fire spheres.
    > skill 2 – emits an arc of guided projectiles.
    > skill 3 – emits 3 ice spheres (as before).
    > LMB – emits a projectile that flies to the 1st target.
    > RMB – traps the character in a force field that moves.

    2021.04.14 – UPDATE

  • Items: Added painting ability for "Protection kit".
  • Updated sprites for S.A.I.L. It is now the official AI.
  • Minor optimization by removing backup textures from the package.

    2023.11.05 – UPDATE

  • Technology shells have been updated to be more suitable.
  • Bug: Fixed a bug with sudden acceleration after using a skill.
  • Code partially optimized.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.