Red Host of Tehenhauin (units only) – additional Red Crested units for lizardmen

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Author: Ubermorgen

Last revision: 15 Jul, 2021 at 20:55 UTC (3)

File size: 35.06 MB

On Steam Workshop

Description:

Units only version of Red Host of Tehenhauin. This mod adds 14 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. (Does not include any other changes from Red Host mod).

Balanced for vanilla! SFO submod here.

Some of the units were taken from my first mod Skink Roster Expansion and rebalanced to better fit into the new lizardmen unit roster.

Recent Updates

(15.07.2021)
– updated for Silent & Fury dlc
– all units available to oxyotl

(10.07.2021)
– unit caps increase with their respective recruitment building
– new unit: Verminbane Cohort (Sotek Cultists RoR)
– Red Crested Skink Braves are now a ranged unit
– some new unit cards

Mod Features

– 15 new units (mostly red crested skinks; 3 RoR)
– 11 new followers
– changed faction uniform colour to a more appropriate red theme

Unit Descriptions

All Red Crested Skink units have the vanilla passive ability frenzy. Some units are capped.

– Melee Infantry (Cudgel): Red Crested Skink Cohort
sligthly stronger than regular skink cohort

– Missile Infantry (Javelins): Red Crested Skink Cohort (Javelins)
sligthly stronger than vanilla skink cohort (javs)

– Missile Infantry (Blowpipes): Red Crested Skink Skirmishers
sligthly stronger than vanilla skink skirmishers

– Melee Infantry (Spears): Red Crested Skinks (Spears)
variant of vanilla Red Crested Skinks with spears instead of greatweapons & "Shieldwall" (charge defense) ability

– Missile Infantry (Javelins): Red Crested Skink Braves
Red Crested Skinks equipped with spears, good against large entities.

– Melee Infantry (Swords): Sotek Cultists
sligthly stronger than Red Crested Skinks equipped with swords.

– Melee Infantry (Maces): Chosen of Sotek
elite Red Crested Skinks equipped with maces; anti-infantry.

– Melee Infantry (Halberds): Skink Temple Guard of Sotek
2handed elite infantry with anti-large & armour piercing. I just like the idea that skinks had to defend their sacred places of Sotek until the Slann recognized the prophecy.

– Melee Infantry (Maces): Saurus Warriors of Sotek
slightly stronger than vanilla saurus warriors, but with frenzy instead of rampage.

– Shock Cavalry (Spears): Skink Cold One Riders
weaker than saurus cold one riders but can be recruited earlier

– Melee Cavalry (Halberds): Skink Horned One Riders
weaker than saurus horned one riders but can be quite strong if played right

– Melee Infantry (RoR): Verminbane Cohort (Sotek Cultists)
Sotek Cultists with an on-hit phase effect that reduces enemy morale.

– Monstrous infantry (RoR): Mauls of Sotek (Kroxigors)
Normal kroxigors with poison attacks, frenzy and anti-large damage.

– Monstrous Cavalry (RoR): Wing of Sotek (Terradon Riders)
Terradon riders with improved melee capabilities and "Drop Snake Pots" ability.

Notes

– Balance is up for discussion & feedback is much appreciated!

Check out some of my other mods:

Special Thanks

Sebidee: for his awesome tutorial[www.twcenter.net] on unit creation.
Cataph: for creating high elf sea patrol mod; really helped me understand how to create a custom horde.
Hieronymus, Deco, Factory Worker for helping me with testing and providing feedback and assistance.
Guvenoren: inspiration for the colour theme, i have tried many different themes, but this colour composition simply is the most awesome and fitting one for the red host.
– DarkAuk: for his post on reddit.

If you have any ideas or comments on how to improve this mod, please let me know in comments or discussions section. All feedback is appreciated!

thanks for your time and happy skaven hunting,
Roy

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - The Prophet & The Warlock
Revisions:

Old revisions of this mod are available below. Click the link to download.