[WOTC] TLP Magnetic Weapons With Visual Attachments REDUX

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Author: Veehementia

Last revision: 6 Sep, 2022 at 22:59 UTC (10)

File size: 212.88 MB

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Description:

PLEASE READ THE DESCRIPTION. THANK YOU.

Quarantine’s tough, y’all. Stay safe.

DESCRIPTION

Hi.
Quarantine time has given me the opportunity to finally remake some mods I’ve been unsatisfied with for a while. This is a better version of this mod and this mod. For this reason, those mods have been unlisted from the workshop. Current subscribers will still be able to use it, in order not to break their saves, but they will no longer appear in any workshop search result. The TLP Tier Replacer mod has also been updated to use this mod instead of the old ones.

I hope you enjoy this mod.

FEATURES

  • Three tiers of Magnetic TLP weapons with visual attachments!
  • ALL attachments for ALL weapons have been covered. This means the Pistol has full attachments support.
  • The Cannon now uses the actual vanilla cannon animations, and has rotating barrels (and rotating suppressors!).
  • Don’t like the vanilla cannons and prefer to use it as an LMG? You can! Simply set "USE_SHOULDER_LMG_VARIANT" to "TRUE" in XComUpgradeSlots.ini and the cannon will use its default firing animations but with rotating barrels! Attachments will also be modified accordingly, with a custom stock, hair trigger, scope, laser sight and suppressor attachments different from the original. By default, this is set on "FALSE", so remember to turn it on should you want to use this functionality.
  • The Shotgun is fully animated, meaning the pump will actually move during the firing and reload animations.
  • Magnetic and Plasma variants will be automatically given to the player upon buying the relevant schematic, in a similar fashion to the actual TLP weapons.
  • The mod includes a preconfigured WSR configuration file to hide unwanted tiers (or all, if you want this weapons to be used as ghost templates). WSR IS NOT VITAL FOR THIS MOD TO WORK, BUT YOU WON’T BE ABLE TO HIDE WEAPONS WITHOUT IT.
  • Each weapon’s and weapon tier’s number of upgrade slots can be configured in the configuration file.
  • The weapons take their stats from the vanilla weapons, so if you modify them, all the changes are going to be applied to this weapons as well!
  • Attachments highlight icons, made by @Lago.
COMPATIBILITIES AND ISSUES

  • The Cannon in this mod cannot use Musashi’s Cannon Animations Redux’s animations. This is because it uses a custom animation included in this mod’s files.
  • A new game may be required in order for the weapons to appear.
  • Added compatibility with [WOTC] Weapon and Item Overhaul (BETA). FOR IT TO WORK, YOU NEED TO BE ALSO SUBBED TO MY [WOTC] Visual Attachments For Shiremct’s Overhaul mod, or else Bipods and Reflex Sights won’t work.
  • You can invert the visuals of Scopes and Reflex Sights. This can be done even without being subbed to neither Shiremct’s [WOTC] Weapon and Item Overhaul (BETA) mod and my [WOTC] Visual Attachments For Shiremct’s Overhaul mod.
  • The MG and BM variants of this weapons might not appear in LWOTC – they’re built around vanilla researches, and LWOTC changes the tech tree quite a bit. You can still use the conventional tier or use WSR to use them as cosmetic options/ghost templates. I have no plans to update this mod for LWOTC for the foreseeable future.

SPECIAL THANKS
  • Iridar, for his patience and help in fixing my dumb errors and providing the animations of the LMG variant of the cannon. I wouldn’t be here without him. Check out his Patreon[www.patreon.com], he deserves it big time.
  • Pavonis Interactive, for creating the Coil and Laser weapons, of which some models I used here.
  • Lago over at the modding discord, for offering me his highlight-making services!